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Heroic Fray and Minions in D&D
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<blockquote data-quote="Rod Staffwand" data-source="post: 6319101" data-attributes="member: 6776279"><p>Yeah, we used the 1 attack per round rules vs. 1HD or less opponents in 1e and 2e both. It was a clean, efficient rule and a lot of fun. I remember a friend's 7th level paladin on his warhorse surrounded by goblinoids and laying waste to them in epic fashion.</p><p></p><p>3e forcing warriors to buy a similar ability with the cleave line of feats pretty much says all you need to know about 3e's design ethos.</p><p></p><p>I think the controversial element of 4e's minion rules was to diverge from simulationist monsters: monsters that have a specific, unchanging stats (say, 1-1HD goblins). 4e design is focused around what is needed for a combat, rather than what naturally exists in the fantasy world. Minions were the poster children for that type of design. Some people just couldn't or wouldn't adjust to that way of thinking. A lot of people also cried "Easy Mode!" when faced with monsters that went down like cardboard cutouts and didn't pose much threat. They saw them as weak tea monsters and not worth the trouble. I really enjoyed minions in 4e and used a ton of them to good effect, but they obviously weren't for everyone.</p><p></p><p>The difference between the 1e and 4e solutions is that in 1e, the warrior is <em>empowered </em>to fight hordes by virtue of their levels and class abilities; while in 4e the enemies were <em>depowered </em>to allow them to be defeated easily.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6319101, member: 6776279"] Yeah, we used the 1 attack per round rules vs. 1HD or less opponents in 1e and 2e both. It was a clean, efficient rule and a lot of fun. I remember a friend's 7th level paladin on his warhorse surrounded by goblinoids and laying waste to them in epic fashion. 3e forcing warriors to buy a similar ability with the cleave line of feats pretty much says all you need to know about 3e's design ethos. I think the controversial element of 4e's minion rules was to diverge from simulationist monsters: monsters that have a specific, unchanging stats (say, 1-1HD goblins). 4e design is focused around what is needed for a combat, rather than what naturally exists in the fantasy world. Minions were the poster children for that type of design. Some people just couldn't or wouldn't adjust to that way of thinking. A lot of people also cried "Easy Mode!" when faced with monsters that went down like cardboard cutouts and didn't pose much threat. They saw them as weak tea monsters and not worth the trouble. I really enjoyed minions in 4e and used a ton of them to good effect, but they obviously weren't for everyone. The difference between the 1e and 4e solutions is that in 1e, the warrior is [I]empowered [/I]to fight hordes by virtue of their levels and class abilities; while in 4e the enemies were [I]depowered [/I]to allow them to be defeated easily. [/QUOTE]
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Heroic Fray and Minions in D&D
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