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General Tabletop Discussion
*TTRPGs General
'Heroic' games and the setting of tone in games
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<blockquote data-quote="Sundragon2012" data-source="post: 2647524" data-attributes="member: 7624"><p>Well, I restrict alignment to some form of good or as I wrote, and the odd neutral character. However neutral is kind of rare as the adventures are usually not about mere gain as a prime motivator, though they do gain a lot of loot and toys as a secondary benefit.</p><p></p><p>My hooks tend to be those that involve heroic themes from the standard "save the village" to the love interest needing aid, a hero haunted by his past, missions for the church, stopping a corrupt noble who has made a pact with a fiend or an alliance with a dark faith, etc. </p><p></p><p>My players play there characters appropriately in regards to their alignment, allegiences, beliefs, principles, ect. and therefore will not rob an orphanage because it would be out of character to do so. That doens't mean that certain heroes don't do off color things like hire prostitutes, get drunk, get in a bar fights, be less than courteous all the time, curse the gods for their cruel fate, etc. but when the chips are down they are the good guys and they know it. </p><p></p><p>I like my heroes to be fully developed and that means that my players put humanity in their characters such as a cavalier who may not be affected by fear as a rule but feels fear and is able to shrug off its effects. Privately, the character may admit his fears to his lover or his priest but to nearly everyone else he is the golden hero. The lecherous warrior who seems a womanizing hardass on the outside hands some street urchins some gold coins because he is really a very good person of great compassion though he doesn't wear it on his sleeve. I like humanity in my heroes as it prevents things from being too cliche.</p><p></p><p></p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 2647524, member: 7624"] Well, I restrict alignment to some form of good or as I wrote, and the odd neutral character. However neutral is kind of rare as the adventures are usually not about mere gain as a prime motivator, though they do gain a lot of loot and toys as a secondary benefit. My hooks tend to be those that involve heroic themes from the standard "save the village" to the love interest needing aid, a hero haunted by his past, missions for the church, stopping a corrupt noble who has made a pact with a fiend or an alliance with a dark faith, etc. My players play there characters appropriately in regards to their alignment, allegiences, beliefs, principles, ect. and therefore will not rob an orphanage because it would be out of character to do so. That doens't mean that certain heroes don't do off color things like hire prostitutes, get drunk, get in a bar fights, be less than courteous all the time, curse the gods for their cruel fate, etc. but when the chips are down they are the good guys and they know it. I like my heroes to be fully developed and that means that my players put humanity in their characters such as a cavalier who may not be affected by fear as a rule but feels fear and is able to shrug off its effects. Privately, the character may admit his fears to his lover or his priest but to nearly everyone else he is the golden hero. The lecherous warrior who seems a womanizing hardass on the outside hands some street urchins some gold coins because he is really a very good person of great compassion though he doesn't wear it on his sleeve. I like humanity in my heroes as it prevents things from being too cliche. Chris [/QUOTE]
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