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'Heroic' games and the setting of tone in games
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2650020" data-attributes="member: 3146"><p>Hear hear.</p><p></p><p></p><p>I'm not certain I don't have a problem with other people running "other" games. One of the most uncomfortable gaming experiences of my life was when I was running an off the cuff dungeon hack and a new player decided to bring in an elf who he said was attacted to orcish women and was always asking "are there any orcish women in this dungeon room." I had no desire to DM a rape scene and none of the other players wanted any part of it either. Consequently, there were no orcish women in the dungeon and the campaign folded in the next session as everyone else made excuses not to play with the pervert. </p><p></p><p>Judgemental? Maybe. But this is our free time and entertainment. Why should we spend it being creeped out and horrified because someone has decided to try "simulating" rape or child molestation? (And if someone is neither creeped out nor horrified by that prospect, I think there's something wrong with them).</p><p></p><p></p><p></p><p>For my part, I just make it clear at the outset that making certain choices will result in your character becoming an NPC. </p><p></p><p>So, to answer LostSoul's question, for the characters, there is always choice--and I'll push the characters and the players in that regard as well. They will face moral dilemmas and temptation (note that these aren't the same thing--a dilemma is when it seems that either choice will have a negative outcome; temptation is when a morally wrong choice seems like it will have a positive outcome). Evil NPCs--and sometimes even neutral NPCs--will offer them their goals or steps towards their goals at a cost to their souls (sometimes in the form of obligations incurred, sometimes it's inherent in the offer (a "worship me and I will give you the world" offer would fall into that category--so would a "summon me and I'll kidnap the witch queen's children so that she will have to come into your trap" offer), and sometimes in the form of deception (where the cost of the choice is hidden from the character)). And characters are free to react to those choices however the players see fit. But, if they do decide to fall, they're only going to be PCs for a short time. If I were Anakin's DM, butchering the sandpeople wouldn't place him as an NPC. I might even let him stay a PC after killing Mace and pledging fealty to the Emperor. There's a remote possibility that I might let him stay a PC as he annihilated the jedi school. But, by the time the emperor fitted him for his helmet, he'd definitely be an NPC and the player could bring in a new character or find another campaign.</p><p></p><p></p><p></p><p>Well said.</p><p></p><p>My games are pretty much the same way (except for the bit about oppressive lawful good churches; evil people--and some neutral people who are drawn to evil (I don't put much stock in the law/chaos axis)--will often <em>see</em> lawful good churches as oppressive, but if they actually <em>are</em> objectively oppressive, then they're not lawful good. They'd (at best) be lawful neutral churches following a lawful good deity).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2650020, member: 3146"] Hear hear. I'm not certain I don't have a problem with other people running "other" games. One of the most uncomfortable gaming experiences of my life was when I was running an off the cuff dungeon hack and a new player decided to bring in an elf who he said was attacted to orcish women and was always asking "are there any orcish women in this dungeon room." I had no desire to DM a rape scene and none of the other players wanted any part of it either. Consequently, there were no orcish women in the dungeon and the campaign folded in the next session as everyone else made excuses not to play with the pervert. Judgemental? Maybe. But this is our free time and entertainment. Why should we spend it being creeped out and horrified because someone has decided to try "simulating" rape or child molestation? (And if someone is neither creeped out nor horrified by that prospect, I think there's something wrong with them). For my part, I just make it clear at the outset that making certain choices will result in your character becoming an NPC. So, to answer LostSoul's question, for the characters, there is always choice--and I'll push the characters and the players in that regard as well. They will face moral dilemmas and temptation (note that these aren't the same thing--a dilemma is when it seems that either choice will have a negative outcome; temptation is when a morally wrong choice seems like it will have a positive outcome). Evil NPCs--and sometimes even neutral NPCs--will offer them their goals or steps towards their goals at a cost to their souls (sometimes in the form of obligations incurred, sometimes it's inherent in the offer (a "worship me and I will give you the world" offer would fall into that category--so would a "summon me and I'll kidnap the witch queen's children so that she will have to come into your trap" offer), and sometimes in the form of deception (where the cost of the choice is hidden from the character)). And characters are free to react to those choices however the players see fit. But, if they do decide to fall, they're only going to be PCs for a short time. If I were Anakin's DM, butchering the sandpeople wouldn't place him as an NPC. I might even let him stay a PC after killing Mace and pledging fealty to the Emperor. There's a remote possibility that I might let him stay a PC as he annihilated the jedi school. But, by the time the emperor fitted him for his helmet, he'd definitely be an NPC and the player could bring in a new character or find another campaign. Well said. My games are pretty much the same way (except for the bit about oppressive lawful good churches; evil people--and some neutral people who are drawn to evil (I don't put much stock in the law/chaos axis)--will often [i]see[/i] lawful good churches as oppressive, but if they actually [i]are[/i] objectively oppressive, then they're not lawful good. They'd (at best) be lawful neutral churches following a lawful good deity). [/QUOTE]
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