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<blockquote data-quote="Paradygmatic" data-source="post: 4480963" data-attributes="member: 77342"><p><span style="color: SeaGreen">PYREBOUND HERITAGE</span></p><p>There are two versions of this heritage. The first is grown into and from the fire. These people live sad lives in which they fight the injustices of the world, but are doomed to fail. These Pyrebound are almost always martyrs to the cause, captured and burned alive at the stake. However, they are not killed, though perhaps they should be. These Pyrebound awaken after their deaths and view the world in hate and anger. Very few of these manage to overcome their feelings and lead somewhat normal lives. Those who do are destined to become legends in their own right as they fight enemies both within and without.</p><p></p><p>The second type are those who are born from the fire. Perhaps they parents or other close ancestor was once a Fire Dragon in disguise or an Efreeti. Either way, fire is in their blood.</p><p></p><p>Pyrebound have fiery red hair and eyes, sometimes brilliantly light and other times dull. The most powerful are said to have eyes where flames seem to flicker within the pupils when the light reflects off them. Freckles tend to be more common among the Pyrebound as well.</p><p></p><p>Depending on the circumstances of how they came into their power, they are either quick to anger but otherwise easily excitable or dark and gloomy, the brilliance in their eyes permanently marred by the circumstances of their first death.</p><p></p><p><span style="color: SeaGreen">Level 1:</span> Born of fire, Pyrebound are naturally resistant to such attacks, gaining Resist Fire 5.</p><p></p><p><span style="color: SeaGreen">Level 3:</span> Daily: Fire Barrier. Standard Action. *Fire* A Pyrebound can set a barrier along a single edge of two squares, creating a barrier that grants a +2 bonus to AC. It also projects out heat, dealing an amount of damage equal to the Pyrebound's Dexterity modifier. This lasts until the end of the Pyrebound's next turn.</p><p></p><p><span style="color: SeaGreen">Level 5:</span> +1 Dexterity</p><p></p><p><span style="color: SeaGreen">Level 7:</span> Encounter: Pyre Travel. Move Action. The Pyrebound may move through one source of flame to another within 10 squares. This also includes enemies who have been injured by fire in the last turn, whether or not the fire was caused by the Pyrebound or not.</p><p></p><p><span style="color: SeaGreen">Level 9:</span> Encounter: Blood Rage. *Fire, Necrotic* Immediate Reaction: when an enemy becomes bloodied within 5 squares. The Pyrebound ignites the blood on fire, causing 5 ongoing fire and necrotic damage [Save ends].</p></blockquote><p></p>
[QUOTE="Paradygmatic, post: 4480963, member: 77342"] [COLOR=SeaGreen]PYREBOUND HERITAGE[/COLOR] There are two versions of this heritage. The first is grown into and from the fire. These people live sad lives in which they fight the injustices of the world, but are doomed to fail. These Pyrebound are almost always martyrs to the cause, captured and burned alive at the stake. However, they are not killed, though perhaps they should be. These Pyrebound awaken after their deaths and view the world in hate and anger. Very few of these manage to overcome their feelings and lead somewhat normal lives. Those who do are destined to become legends in their own right as they fight enemies both within and without. The second type are those who are born from the fire. Perhaps they parents or other close ancestor was once a Fire Dragon in disguise or an Efreeti. Either way, fire is in their blood. Pyrebound have fiery red hair and eyes, sometimes brilliantly light and other times dull. The most powerful are said to have eyes where flames seem to flicker within the pupils when the light reflects off them. Freckles tend to be more common among the Pyrebound as well. Depending on the circumstances of how they came into their power, they are either quick to anger but otherwise easily excitable or dark and gloomy, the brilliance in their eyes permanently marred by the circumstances of their first death. [COLOR=SeaGreen]Level 1:[/COLOR] Born of fire, Pyrebound are naturally resistant to such attacks, gaining Resist Fire 5. [COLOR=SeaGreen]Level 3:[/COLOR] Daily: Fire Barrier. Standard Action. *Fire* A Pyrebound can set a barrier along a single edge of two squares, creating a barrier that grants a +2 bonus to AC. It also projects out heat, dealing an amount of damage equal to the Pyrebound's Dexterity modifier. This lasts until the end of the Pyrebound's next turn. [COLOR=SeaGreen]Level 5:[/COLOR] +1 Dexterity [COLOR=SeaGreen]Level 7:[/COLOR] Encounter: Pyre Travel. Move Action. The Pyrebound may move through one source of flame to another within 10 squares. This also includes enemies who have been injured by fire in the last turn, whether or not the fire was caused by the Pyrebound or not. [COLOR=SeaGreen]Level 9:[/COLOR] Encounter: Blood Rage. *Fire, Necrotic* Immediate Reaction: when an enemy becomes bloodied within 5 squares. The Pyrebound ignites the blood on fire, causing 5 ongoing fire and necrotic damage [Save ends]. [/QUOTE]
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