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<blockquote data-quote="Paradygmatic" data-source="post: 4482072" data-attributes="member: 77342"><p>In my head, yes, they are supposed to be in addition to any other abilities normally gained through classes or races. I've tried to make these not outshine those gained in this way by making them a little weaker. If you wanted to retain balance, I suppose you could subtract one or two feats between levels 1-9 or reduce their treasure gain slightly to make up for additional abilities. However, if everyone has one, they should be about equal, so the only time you'd really need to worry about balance is if some people have Heritages and others don't.</p><p></p><p>Hrm, you're right about the powers that deal damage. For the most part, I've tried to make the attack powers more along the lines of Immediate Reactions [such as the Pyrebound] or Enhancements to attacks [such as the Lucky Heritage]. What I might do is have the abilities all deal an extra [W] or something at level 21. I'll definitely keep thinking about this.</p><p></p><p>And glad you like it. The idea of having racial abilities through levels 1-10 but in the end not having them is sort of what spurred this on. I also plan on taking some of the templates my group liked in 3e and with a little modification put them as a Heritage, meaning people can be Half-Fiends or Half-Celestials like they used to be but better since they don't have to worry about the LA. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Paradygmatic, post: 4482072, member: 77342"] In my head, yes, they are supposed to be in addition to any other abilities normally gained through classes or races. I've tried to make these not outshine those gained in this way by making them a little weaker. If you wanted to retain balance, I suppose you could subtract one or two feats between levels 1-9 or reduce their treasure gain slightly to make up for additional abilities. However, if everyone has one, they should be about equal, so the only time you'd really need to worry about balance is if some people have Heritages and others don't. Hrm, you're right about the powers that deal damage. For the most part, I've tried to make the attack powers more along the lines of Immediate Reactions [such as the Pyrebound] or Enhancements to attacks [such as the Lucky Heritage]. What I might do is have the abilities all deal an extra [W] or something at level 21. I'll definitely keep thinking about this. And glad you like it. The idea of having racial abilities through levels 1-10 but in the end not having them is sort of what spurred this on. I also plan on taking some of the templates my group liked in 3e and with a little modification put them as a Heritage, meaning people can be Half-Fiends or Half-Celestials like they used to be but better since they don't have to worry about the LA. :) [/QUOTE]
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