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<blockquote data-quote="bganon" data-source="post: 4482125" data-attributes="member: 60886"><p>Looks like a neat idea! Technically, Lucky Swing, More Luck than Skill, and a few other similar powers can't (by RAW) be immediate reactions, as you cannot take immediate actions on your own turn (PH p268).</p><p></p><p>Given how powerful rerolls seem to be I'm a little concerned that "Lucky" will wind up being the best heritage by a bit, but given that the significant rerolls are 1/day it might work out. Is Ground Pound meant to have the weapon keyword (and gain prof bonus)? </p><p></p><p>And I don't get how the claw attack is supposed to be useful. A +2 prof 1d6 weapon doesn't seem much good for anyone, as the only class that isn't either already proficient with the sickle (which has the same stats) or something better (shortsword for Rogue) is the Wizard. It gets bumped up to +3 prof 1d8 at level 9, but unless your claws can be enchanted, it's competing with +2 or +3 magic weapons at that point and still seems a poor option.</p><p></p><p>I'd suggest something like:</p><p>Claw (at-will): Str+4 vs AC, 1d4+Str damage; at level 11 increase to Str+6 and 2d4+Str, at level 21 increase to Str+8 and 3d4+Str. Special: you may use this power as a basic melee attack.</p><p></p><p>But this makes it a separate power (without the weapon keyword), which means no Brute Strikes with claws or whatever. Maybe that's not what you want (and maybe you really want it to count as light blade so rogues can sneak attack with claws?)</p></blockquote><p></p>
[QUOTE="bganon, post: 4482125, member: 60886"] Looks like a neat idea! Technically, Lucky Swing, More Luck than Skill, and a few other similar powers can't (by RAW) be immediate reactions, as you cannot take immediate actions on your own turn (PH p268). Given how powerful rerolls seem to be I'm a little concerned that "Lucky" will wind up being the best heritage by a bit, but given that the significant rerolls are 1/day it might work out. Is Ground Pound meant to have the weapon keyword (and gain prof bonus)? And I don't get how the claw attack is supposed to be useful. A +2 prof 1d6 weapon doesn't seem much good for anyone, as the only class that isn't either already proficient with the sickle (which has the same stats) or something better (shortsword for Rogue) is the Wizard. It gets bumped up to +3 prof 1d8 at level 9, but unless your claws can be enchanted, it's competing with +2 or +3 magic weapons at that point and still seems a poor option. I'd suggest something like: Claw (at-will): Str+4 vs AC, 1d4+Str damage; at level 11 increase to Str+6 and 2d4+Str, at level 21 increase to Str+8 and 3d4+Str. Special: you may use this power as a basic melee attack. But this makes it a separate power (without the weapon keyword), which means no Brute Strikes with claws or whatever. Maybe that's not what you want (and maybe you really want it to count as light blade so rogues can sneak attack with claws?) [/QUOTE]
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