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Heroic Heritages
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<blockquote data-quote="Paradygmatic" data-source="post: 4491451" data-attributes="member: 77342"><p>Okay, this is as much to post another Heritage as it is to let you know I'm still here, just busy working on other stuff [such as about 9 additional Heritages that are missing 1-2 powers each]. Airborne is fairly simply and once posted, means I only have Water to finish off all 4 of the base elements [Maybe overdone, but too classic to overlook].</p><p></p><p><span style="color: SeaGreen">AIRBORNE</span></p><p>These Heroes do not feel as comfortable upon the ground. They prefer to be up in the air, to feel the breeze upon their face, to see the sun shining down upon them. The ground is almost strange between their toes. These types of Heroes tend to be the daring, those who risk being in high places because it's safer and offer more reward. The Hero who walks across a narrow board onto the roof of the nearby nobles' house without fear is very possibly an Airborne Hero.</p><p></p><p>Airborne are generally slightly narrower or more dextrous than other members of their race or even family. Their eyes and hair color doesn't change, but when excited, their eyes tend to brighten, when angry, their eyes darken - the most powerful airborne are said to have tiny specks of lightning within those eyes as if a thundercloud lives within them - and when sad, their eyes become a whiter color - if one looks closely enough, they can see what looks like slight movement as if clouds truly are crossing their eyes.</p><p></p><p><span style="color: SeaGreen">Level 1:</span> Nimble and daring, also joyful of high and dangerous places, Airborne gain a +2 bonus on Acrobatics checks.</p><p></p><p><span style="color: SeaGreen">Level 3:</span> Daily - windwall. Standard Action. Choose up to 3 adjacent squares that are filled with the windwall. Movement through these squares costs double. Any ranged, weapon attacks are automatically blocked by this windwall. Any other ranged attacks [such as Arcane ranged attacks] are not affected by this power.</p><p></p><p><span style="color: SeaGreen">Level 5:</span> +1 dex</p><p></p><p><span style="color: SeaGreen">Level 7:</span> Encounter - Cushioning Wind. Immediate Reaction: when you are knocked prone or pushed or slid. If you are knocked prone, you immediately stand up. If you are pushed or slid, reduce that movement by one square.</p><p></p><p><span style="color: SeaGreen">Level 9:</span> Daily - Blast of Wind. Free Action: When dealing damage to an opponent, you also push the target back 4 squares.</p></blockquote><p></p>
[QUOTE="Paradygmatic, post: 4491451, member: 77342"] Okay, this is as much to post another Heritage as it is to let you know I'm still here, just busy working on other stuff [such as about 9 additional Heritages that are missing 1-2 powers each]. Airborne is fairly simply and once posted, means I only have Water to finish off all 4 of the base elements [Maybe overdone, but too classic to overlook]. [COLOR=SeaGreen]AIRBORNE[/COLOR] These Heroes do not feel as comfortable upon the ground. They prefer to be up in the air, to feel the breeze upon their face, to see the sun shining down upon them. The ground is almost strange between their toes. These types of Heroes tend to be the daring, those who risk being in high places because it's safer and offer more reward. The Hero who walks across a narrow board onto the roof of the nearby nobles' house without fear is very possibly an Airborne Hero. Airborne are generally slightly narrower or more dextrous than other members of their race or even family. Their eyes and hair color doesn't change, but when excited, their eyes tend to brighten, when angry, their eyes darken - the most powerful airborne are said to have tiny specks of lightning within those eyes as if a thundercloud lives within them - and when sad, their eyes become a whiter color - if one looks closely enough, they can see what looks like slight movement as if clouds truly are crossing their eyes. [COLOR=SeaGreen]Level 1:[/COLOR] Nimble and daring, also joyful of high and dangerous places, Airborne gain a +2 bonus on Acrobatics checks. [COLOR=SeaGreen]Level 3:[/COLOR] Daily - windwall. Standard Action. Choose up to 3 adjacent squares that are filled with the windwall. Movement through these squares costs double. Any ranged, weapon attacks are automatically blocked by this windwall. Any other ranged attacks [such as Arcane ranged attacks] are not affected by this power. [COLOR=SeaGreen]Level 5:[/COLOR] +1 dex [COLOR=SeaGreen]Level 7:[/COLOR] Encounter - Cushioning Wind. Immediate Reaction: when you are knocked prone or pushed or slid. If you are knocked prone, you immediately stand up. If you are pushed or slid, reduce that movement by one square. [COLOR=SeaGreen]Level 9:[/COLOR] Daily - Blast of Wind. Free Action: When dealing damage to an opponent, you also push the target back 4 squares. [/QUOTE]
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