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<blockquote data-quote="Paradygmatic" data-source="post: 4503505" data-attributes="member: 77342"><p>Okay, I know it's been a few days, but I have not forgotten about this thread! In fact, I have a new Heritage: the Chaos Born.</p><p></p><p><span style="color: SeaGreen">CHAOS BORN</span></p><p>Creatures of immense power whose alignments are irrevocably Chaotic sometimes have children with mortals or other beings. In rare cases, the child resembles the mother more than the father and in these cases, all that remains of the Chaotic father is the power of Chaos. Chaos Magic can also touch the child if the mother foolishly explores this dangerous and frightening source of power. Those who aren't able to protect themselves are invariably touched by the Chaos and while they may believe they have escaped the effects of the Chaos Magic, the truth is that it is their child that has been affected.</p><p></p><p>These children are rarely satisfied at home because their minds wander much more than they should and it's like they almost constantly need a new stimulus to keep themselves entertained. Actually, Chaos Born tend to make excellent traveling bards or adventurers because they are never in the same place long enough to become disinterested in it or last long enough to cause trouble as they almost certainly do.</p><p></p><p>Chaos born are occasionally confused with Tieflings because of the appearance changes that their bodies go through while growing up. No two Chaos Born are affected in the same, but common body changes are strange eye color, eye shape, hair color, skin color, body shapes, hooves, horns, etc.</p><p></p><p><span style="color: SeaGreen">Level 1:</span> Your movements are frequently odd and jerky and then smooth and graceful. This makes opponents have a more difficult time to hit you. You gain a +1 bonus to AC.</p><p></p><p><span style="color: SeaGreen">Level 3:</span> Daily - Chaos Aura. Standard Action. Close Burst 2. Wis vs Will. Creatures within the area that are affected by the attack are considered as dazed (save ends).</p><p></p><p><span style="color: SeaGreen">Level 5:</span> +1 to a random stat. Cannot be changed. Chaos changes different people in different ways.</p><p></p><p><span style="color: SeaGreen">Level 7:</span> Daily - Chaotic Shifting. Move Action. You can shift up to 3 Squares. Then, choose a random direction and Shift 1d3 Squares in that direction.</p><p></p><p><span style="color: SeaGreen">Level 9:</span> Encounter - Burst of Chaos. Minor Action. You attempt to touch the Chaos to give you strength. Sometimes it is successful, but other times, you fail and instead lose energy. Your attack damage is modified by the following chart. This effect lasts until the end of your next turn.</p><p></p><p><u>1d4 Effect</u></p><p>1 - Subtract 1d6 from the damage.</p><p>2 - No effect.</p><p>3 - Add 1d6 to the damage. This is of the same type of damage as the attack.</p><p>4 - Add 2d6 to the damage. This is of the same type of damage as the attack.</p></blockquote><p></p>
[QUOTE="Paradygmatic, post: 4503505, member: 77342"] Okay, I know it's been a few days, but I have not forgotten about this thread! In fact, I have a new Heritage: the Chaos Born. [COLOR=SeaGreen]CHAOS BORN[/COLOR] Creatures of immense power whose alignments are irrevocably Chaotic sometimes have children with mortals or other beings. In rare cases, the child resembles the mother more than the father and in these cases, all that remains of the Chaotic father is the power of Chaos. Chaos Magic can also touch the child if the mother foolishly explores this dangerous and frightening source of power. Those who aren't able to protect themselves are invariably touched by the Chaos and while they may believe they have escaped the effects of the Chaos Magic, the truth is that it is their child that has been affected. These children are rarely satisfied at home because their minds wander much more than they should and it's like they almost constantly need a new stimulus to keep themselves entertained. Actually, Chaos Born tend to make excellent traveling bards or adventurers because they are never in the same place long enough to become disinterested in it or last long enough to cause trouble as they almost certainly do. Chaos born are occasionally confused with Tieflings because of the appearance changes that their bodies go through while growing up. No two Chaos Born are affected in the same, but common body changes are strange eye color, eye shape, hair color, skin color, body shapes, hooves, horns, etc. [COLOR=SeaGreen]Level 1:[/COLOR] Your movements are frequently odd and jerky and then smooth and graceful. This makes opponents have a more difficult time to hit you. You gain a +1 bonus to AC. [COLOR=SeaGreen]Level 3:[/COLOR] Daily - Chaos Aura. Standard Action. Close Burst 2. Wis vs Will. Creatures within the area that are affected by the attack are considered as dazed (save ends). [COLOR=SeaGreen]Level 5:[/COLOR] +1 to a random stat. Cannot be changed. Chaos changes different people in different ways. [COLOR=SeaGreen]Level 7:[/COLOR] Daily - Chaotic Shifting. Move Action. You can shift up to 3 Squares. Then, choose a random direction and Shift 1d3 Squares in that direction. [COLOR=SeaGreen]Level 9:[/COLOR] Encounter - Burst of Chaos. Minor Action. You attempt to touch the Chaos to give you strength. Sometimes it is successful, but other times, you fail and instead lose energy. Your attack damage is modified by the following chart. This effect lasts until the end of your next turn. [U]1d4 Effect[/U] 1 - Subtract 1d6 from the damage. 2 - No effect. 3 - Add 1d6 to the damage. This is of the same type of damage as the attack. 4 - Add 2d6 to the damage. This is of the same type of damage as the attack. [/QUOTE]
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