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<blockquote data-quote="labyrinth" data-source="post: 3417351" data-attributes="member: 48530"><p>Wow! That's not been my experience at all with the product. Since almost everything is handled through NON-script mechanisms, and the longest script I've had to write was maybe 10 lines, I've had no problems.</p><p></p><p>Most scripts I write amount to applying an adjustment to a skill, an attack bonus, or a defensive bonus. So they end up being of the form "x = x + 2". That's exactly what your code consists of. When I need to, I can easily include "if/then" blocks and "for/next" loops. Without context, the script code you posted looks strange, but it is nothing more than "x = x + 4". I had probably added more than a dozen new feats before I took a few minutes to read the documentation and figure out what the whole "container.blah.blah" stuff actually meant. And I've only needed to know what it means a couple of times when I wanted to do something non-standard. Otherwise, I've just copied an existing entry, made a few changes, and had it working.</p><p></p><p></p><p>With regard to the naming, they used incredibly generic terms for some stuff, which I agree required a little bit of extra thinking. However, after giving it some thought, that seemed reasonable to me, because the same mechanisms have to apply to ANY game system - not just D&D. When support for Vampire comes out, it won't work to have everything wired around D&D terminology.</p><p></p><p></p><p>The code looks valid to me. What was the error message?</p><p></p><p></p><p>My group has added a whole bunch of stuff to Hero Lab. And we haven't found it difficult at all, except for the few things we've tried to do that weren't exposed yet. But those things have since been added and we've got them working. What stuff were you trying to add?</p></blockquote><p></p>
[QUOTE="labyrinth, post: 3417351, member: 48530"] Wow! That's not been my experience at all with the product. Since almost everything is handled through NON-script mechanisms, and the longest script I've had to write was maybe 10 lines, I've had no problems. Most scripts I write amount to applying an adjustment to a skill, an attack bonus, or a defensive bonus. So they end up being of the form "x = x + 2". That's exactly what your code consists of. When I need to, I can easily include "if/then" blocks and "for/next" loops. Without context, the script code you posted looks strange, but it is nothing more than "x = x + 4". I had probably added more than a dozen new feats before I took a few minutes to read the documentation and figure out what the whole "container.blah.blah" stuff actually meant. And I've only needed to know what it means a couple of times when I wanted to do something non-standard. Otherwise, I've just copied an existing entry, made a few changes, and had it working. With regard to the naming, they used incredibly generic terms for some stuff, which I agree required a little bit of extra thinking. However, after giving it some thought, that seemed reasonable to me, because the same mechanisms have to apply to ANY game system - not just D&D. When support for Vampire comes out, it won't work to have everything wired around D&D terminology. The code looks valid to me. What was the error message? My group has added a whole bunch of stuff to Hero Lab. And we haven't found it difficult at all, except for the few things we've tried to do that weren't exposed yet. But those things have since been added and we've got them working. What stuff were you trying to add? [/QUOTE]
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