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<blockquote data-quote="labyrinth" data-source="post: 3417394" data-attributes="member: 48530"><p>Er, you did notice that I said you do NOT need to hook your computer directly to the internet to activate the license, right?</p><p></p><p></p><p>I've been using Army Builder for many years. About a year ago, I lost my system to a disk crash. Restoring Army Builder was one of the easiest things to re-install. I did NOT have to go dig up the CD or the license number. I just downloaded AB from their website, then I used an option on the menu to have them email me my licenses, which arrived about 60 seconds later (just like having a forum send you your password). I then went through the license activation wizard in 30 seconds and was good to go. I just wish many of the other software products I had to re-install were as painless and easy.</p><p></p><p></p><p>You can bet as you like, but the improvements added in V3.1 were huge, and those definitely count in my book. From talking to people from Lone Wolf at GenCon last summer, they have some similarly cool stuff planned for a V3.2 update that is supposed to happen sometime this year.</p><p></p><p>Everyone I play miniatures games with uses Army Builder because it's a great tool. Every formal tournament I play in REQUIRES the use of Army Builder because the organizers believe it's a great tool. You can make your own decisions, but there appear to be a huge number of people out there that view Army Builder as worth the investment.</p><p></p><p>Bringing this back to the topic of the thread, the way Hero Lab works is much different from Army Builder. There is no license extension model for Hero Lab. So you buy it once and you're done. The only "problem" (as you view it) is that users need to spend 60 seconds activating the license when they install the product. I'll happily "throw away" 60 seconds of my life doing that for all the time savings I gain using the product.</p></blockquote><p></p>
[QUOTE="labyrinth, post: 3417394, member: 48530"] Er, you did notice that I said you do NOT need to hook your computer directly to the internet to activate the license, right? I've been using Army Builder for many years. About a year ago, I lost my system to a disk crash. Restoring Army Builder was one of the easiest things to re-install. I did NOT have to go dig up the CD or the license number. I just downloaded AB from their website, then I used an option on the menu to have them email me my licenses, which arrived about 60 seconds later (just like having a forum send you your password). I then went through the license activation wizard in 30 seconds and was good to go. I just wish many of the other software products I had to re-install were as painless and easy. You can bet as you like, but the improvements added in V3.1 were huge, and those definitely count in my book. From talking to people from Lone Wolf at GenCon last summer, they have some similarly cool stuff planned for a V3.2 update that is supposed to happen sometime this year. Everyone I play miniatures games with uses Army Builder because it's a great tool. Every formal tournament I play in REQUIRES the use of Army Builder because the organizers believe it's a great tool. You can make your own decisions, but there appear to be a huge number of people out there that view Army Builder as worth the investment. Bringing this back to the topic of the thread, the way Hero Lab works is much different from Army Builder. There is no license extension model for Hero Lab. So you buy it once and you're done. The only "problem" (as you view it) is that users need to spend 60 seconds activating the license when they install the product. I'll happily "throw away" 60 seconds of my life doing that for all the time savings I gain using the product. [/QUOTE]
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