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*Pathfinder & Starfinder
Herores of the Fallen Lands - Are Slayers underpowered?
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<blockquote data-quote="Uller" data-source="post: 5488217" data-attributes="member: 413"><p>Sure. Grind is always a factor...but seems to me that is best dealt with by the DM playing the monsters realistically (monsters have a survival instinct too). If the fight is decided, one side invariably attempts to disengage.</p><p></p><p>one of my players is playing a Ranger - Hunter. Clevershot (knock prone) is his bread and butter. His Hidden Sniper feat and Lurking Spider aspect combine to give him +2 atk and dam so he deals moderate damage very reliably. More importantly he has a lot of fun timing his attack to be right before the party (PHB) rogue goes, giving him a good chance at sneak attack damage by knocking the foe prone or maneuvering him to where he can be flanked. The two players have a great time working together, being sneaky etc. and then rapidly taking down moderately tough foes...generally combining for about 35 damage each round leaving the cleric or wizard to finish off badly wounded foes from a distance while they move on to the next greatest threat.</p><p></p><p>The Rogue player would like to rebuild as an Essentials Thief. This will change this dynamic and not for the better I believe (they'll still be working together...but the Ranger's role will be more to protect the Thief by slowing, immobilizing, etc enemies that are away from the thief or finishing those the thief has badly wounded.</p><p></p><p>It's not unbalanced I think...but it definitely plays differently in a way that I think is a bit less fun.</p></blockquote><p></p>
[QUOTE="Uller, post: 5488217, member: 413"] Sure. Grind is always a factor...but seems to me that is best dealt with by the DM playing the monsters realistically (monsters have a survival instinct too). If the fight is decided, one side invariably attempts to disengage. one of my players is playing a Ranger - Hunter. Clevershot (knock prone) is his bread and butter. His Hidden Sniper feat and Lurking Spider aspect combine to give him +2 atk and dam so he deals moderate damage very reliably. More importantly he has a lot of fun timing his attack to be right before the party (PHB) rogue goes, giving him a good chance at sneak attack damage by knocking the foe prone or maneuvering him to where he can be flanked. The two players have a great time working together, being sneaky etc. and then rapidly taking down moderately tough foes...generally combining for about 35 damage each round leaving the cleric or wizard to finish off badly wounded foes from a distance while they move on to the next greatest threat. The Rogue player would like to rebuild as an Essentials Thief. This will change this dynamic and not for the better I believe (they'll still be working together...but the Ranger's role will be more to protect the Thief by slowing, immobilizing, etc enemies that are away from the thief or finishing those the thief has badly wounded. It's not unbalanced I think...but it definitely plays differently in a way that I think is a bit less fun. [/QUOTE]
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Herores of the Fallen Lands - Are Slayers underpowered?
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