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*Pathfinder & Starfinder
Herores of the Fallen Lands - Are Slayers underpowered?
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<blockquote data-quote="KarinsDad" data-source="post: 5488385" data-attributes="member: 2011"><p>While it is true that core strikers were sometimes already at double damage over implement non-strikers, they tended to not quite make double damage over weapon non-strikers. Warlocks do not average twice as much damage as Clerics.</p><p></p><p>But, Essentials Strikers are higher yet. And a considerable part of that is their improved chances to hit. Players of Essentials PCs do not run into the problem of cold dice as often as players of core PCs.</p><p></p><p>Average DPR:</p><p></p><p>4.8 Level 1 Impl Non-Striker: Between 1d6+4 to 1d8+5 damage (could be multi-foe)</p><p>5.9 Level 1 Wpn Non-Striker: Between 1d8+4 to 1d8+5 damage (easier to hit than impl)</p><p>11.6 Level 1 Rogue: Between 1d4+2d6+4 to 1d6+2d8+6. (if he could get CA, 5.6 if not)</p><p>10.4 Level 1 Ranger: Between 2d8+1d6 to 2d12+1d6+2 (both have to hit to get big damage)</p><p>8.25 Level 1 Warlock: Between 2d6+4 to 3d6+5</p><p></p><p>13.1 Level 1 Thief: Between 3d6+6 to 1d6+2d8+8. </p><p>11.6 Level 1 Slayer: Between 1d10+8 to 1d12+9.</p><p></p><p>The Slayer does the same approximate average damage as the Rogue, but he doesn't require CA to hit and he has better hit points and AC.</p><p></p><p>Granted, 4E PCs have Encounter and Daily powers that really make them strong at late heroic and later, but it's the constant big damage round after round that makes Essentials PCs, especially at low level, constantly stronger. Even a Rogue is not quite in the same class and a Warlock definitely isn't. An extra dice of damage per encounter or two dice of damage per day plus a rider by a core PC doesn't quite match either at first and second level.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5488385, member: 2011"] While it is true that core strikers were sometimes already at double damage over implement non-strikers, they tended to not quite make double damage over weapon non-strikers. Warlocks do not average twice as much damage as Clerics. But, Essentials Strikers are higher yet. And a considerable part of that is their improved chances to hit. Players of Essentials PCs do not run into the problem of cold dice as often as players of core PCs. Average DPR: 4.8 Level 1 Impl Non-Striker: Between 1d6+4 to 1d8+5 damage (could be multi-foe) 5.9 Level 1 Wpn Non-Striker: Between 1d8+4 to 1d8+5 damage (easier to hit than impl) 11.6 Level 1 Rogue: Between 1d4+2d6+4 to 1d6+2d8+6. (if he could get CA, 5.6 if not) 10.4 Level 1 Ranger: Between 2d8+1d6 to 2d12+1d6+2 (both have to hit to get big damage) 8.25 Level 1 Warlock: Between 2d6+4 to 3d6+5 13.1 Level 1 Thief: Between 3d6+6 to 1d6+2d8+8. 11.6 Level 1 Slayer: Between 1d10+8 to 1d12+9. The Slayer does the same approximate average damage as the Rogue, but he doesn't require CA to hit and he has better hit points and AC. Granted, 4E PCs have Encounter and Daily powers that really make them strong at late heroic and later, but it's the constant big damage round after round that makes Essentials PCs, especially at low level, constantly stronger. Even a Rogue is not quite in the same class and a Warlock definitely isn't. An extra dice of damage per encounter or two dice of damage per day plus a rider by a core PC doesn't quite match either at first and second level. [/QUOTE]
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