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*Pathfinder & Starfinder
Herores of the Fallen Lands - Are Slayers underpowered?
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<blockquote data-quote="Uller" data-source="post: 5489502" data-attributes="member: 413"><p>And this is why I brought it up...it seems the Slayer and Thief don't do high damage in certain situations and less in others...they just do high damage all the time without a lot of planning, tactics and risk taking.</p><p></p><p>The PHB Rogue has to make some choices, take risks or get the help of other party members to do high damage. The Thief simply uses one of his many "tricks" to gain CA.</p><p></p><p>[SPOILERS!] One of the two groups I run, they were fighting the dragon from the Twisting Halls adventure...the fight had spilled out into the 10' wide corridor and there was no easy way for the (PHB) Rogue to get around the dragon to sneak attack it other than wade through the kobald minions blocking the way around. He tried bluff (and failed), then then when things looked bleak he readied and waited for the druid (who was nearly dead) to use Pounce on the bloodied dragon. On his attack, the rogue rolled a crit and did just enough to finish it off. Had the dragon survived and his breath recharged, it'd have gone badly...</p><p></p><p>Another example from the 2e days of yore...a group I ran was fighting an evil wizard and his lizardman minions...The rogue drank a potion of invisibility and avoided making any attacks until he crossed the distance to the wizard. The rest of the party was getting cut to pieces by the lizardmen and the rogue was nearly dead due to being caught in AoEs. He finally made his one shot at a backstab with half the party already dead, he hit and killed the wizard. The rogue's player announced afterward that that was so exciting he was shaking.</p><p></p><p>That's what makes the concept of Strikers having to do something to get large damage cool in my book. When they do massive damage after they or others take great risk to allow them to do it. A slayer just standing there making basic attacks and dishing out tons of damage per round isn't all that fun, imo. In the fight with the wizard above, a slayer archer could simply hit the wizard with two basic attacks and kill the wizard. He probably wouldn't even have to move...</p></blockquote><p></p>
[QUOTE="Uller, post: 5489502, member: 413"] And this is why I brought it up...it seems the Slayer and Thief don't do high damage in certain situations and less in others...they just do high damage all the time without a lot of planning, tactics and risk taking. The PHB Rogue has to make some choices, take risks or get the help of other party members to do high damage. The Thief simply uses one of his many "tricks" to gain CA. [SPOILERS!] One of the two groups I run, they were fighting the dragon from the Twisting Halls adventure...the fight had spilled out into the 10' wide corridor and there was no easy way for the (PHB) Rogue to get around the dragon to sneak attack it other than wade through the kobald minions blocking the way around. He tried bluff (and failed), then then when things looked bleak he readied and waited for the druid (who was nearly dead) to use Pounce on the bloodied dragon. On his attack, the rogue rolled a crit and did just enough to finish it off. Had the dragon survived and his breath recharged, it'd have gone badly... Another example from the 2e days of yore...a group I ran was fighting an evil wizard and his lizardman minions...The rogue drank a potion of invisibility and avoided making any attacks until he crossed the distance to the wizard. The rest of the party was getting cut to pieces by the lizardmen and the rogue was nearly dead due to being caught in AoEs. He finally made his one shot at a backstab with half the party already dead, he hit and killed the wizard. The rogue's player announced afterward that that was so exciting he was shaking. That's what makes the concept of Strikers having to do something to get large damage cool in my book. When they do massive damage after they or others take great risk to allow them to do it. A slayer just standing there making basic attacks and dishing out tons of damage per round isn't all that fun, imo. In the fight with the wizard above, a slayer archer could simply hit the wizard with two basic attacks and kill the wizard. He probably wouldn't even have to move... [/QUOTE]
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Herores of the Fallen Lands - Are Slayers underpowered?
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