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Herores of the Fallen Lands - Are Slayers underpowered?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5491386" data-attributes="member: 59057"><p>No, i was thinking about a more conservative 18/16 human with expertise and weapon focus... there are several ways to get those numbers. But i really forgot to take backstab into account which lets the thief come slightly ahead of the slayer and maybe even the warlock.</p><p> </p><p>But i will still imply 95% hit chance because this is when you should do your nova. A single hit of the cleric with righteous brand will increase an 80% hit chance to 95% which is a good indicator for when to start your nova...</p><p> </p><p>All of those example i gave didn´t even really try to optimize heavily... if i take furious assault into account as an orc, heroic effort as a human or a good at will i can take with either half elf or human instead of heroic effort and soon you see those numbers start beeing comparable.</p><p> </p><p>And just as a reminder: daze and prone are two conditions that may make a thief´s life hard and reduce his damage output considerably. Out of turn attacks from thief´s even if you theoretically can get sneak attack often don´t because the condition that allowed you to gain CA does not apply anymore if you did not get it by good old flanking.</p><p>This is something neglected in DPR. Not that you get out of turn attacks very often, but the possibility hinders enemies choices a lot...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5491386, member: 59057"] No, i was thinking about a more conservative 18/16 human with expertise and weapon focus... there are several ways to get those numbers. But i really forgot to take backstab into account which lets the thief come slightly ahead of the slayer and maybe even the warlock. But i will still imply 95% hit chance because this is when you should do your nova. A single hit of the cleric with righteous brand will increase an 80% hit chance to 95% which is a good indicator for when to start your nova... All of those example i gave didn´t even really try to optimize heavily... if i take furious assault into account as an orc, heroic effort as a human or a good at will i can take with either half elf or human instead of heroic effort and soon you see those numbers start beeing comparable. And just as a reminder: daze and prone are two conditions that may make a thief´s life hard and reduce his damage output considerably. Out of turn attacks from thief´s even if you theoretically can get sneak attack often don´t because the condition that allowed you to gain CA does not apply anymore if you did not get it by good old flanking. This is something neglected in DPR. Not that you get out of turn attacks very often, but the possibility hinders enemies choices a lot... [/QUOTE]
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Herores of the Fallen Lands - Are Slayers underpowered?
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