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Herores of the Fallen Lands - Are Slayers underpowered?
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<blockquote data-quote="KarinsDad" data-source="post: 5492606" data-attributes="member: 2011"><p>And this is where your experience differs from mine.</p><p></p><p>Halfling or no Halfing, in our games, that Rogue would be on the ground a lot precisely because he is hanging out near the Defender. Second Chance doesn't give a Third Chance. Although Lost in the Crowd might make a difference.</p><p></p><p></p><p>I see it with the Slayer in our game as well. The Slayer rushes in and does a ton of damage. But, she's a melee PC without a Defender's AC (a difference of 3 points of AC on average often means one hit per encounter that wouldn't have landed which in turn often means 1 additional healing surge used). So, she has been unconscious more than any other PC in our group by a wide margin, and is using a minimum of 2 healing surges and often 3 healing surges per encounter most of the time because her low AC means that she gets smacked a lot.</p><p></p><p>The player for that PC was missing this last session and the DM had me play her. I had her hang back and take on the side foes and she ended up using 1 healing surge in two encounters. The NPCs concentrated on the Defender more because she was too far back for them to easily target. The other players actually commented on the fact that she didn't get the snot kicked out of herself that day. The Bard was able to concentrate his healing on other PCs instead and her excess number of healing surges allowed her to actually go back up front a lot in later encounters without running out of them.</p><p></p><p></p><p>This is an issue for any "soft AC" melee class. It doesn't matter if it is a Rogue, a Cleric, or even a Ranger. It can even be an issue for a Fighter if he uses a two handed weapon (i.e. no Shield) and a power that lowers his defenses like Brash Strike a lot.</p><p></p><p>Yes, such a PC is balanced (in the case of Strikers, getting hit a lot in exchange for doing a lot of damage), but the PC is typically only balanced because there is a Leader in the group. If there is no Leader or the Leader is busy or stunned or unconscious or something, then this type of PC often is the weakest link because they are forced to be in melee, sometimes with more than one foe, and they no longer have their healing safety net.</p><p></p><p></p><p>So in my experience, the "hard AC" PCs work best holding off the foes in a front line, the "soft AC" melee PCs like Rogues work best handling the foes that get past the front line, and the "really soft AC" PCs work best only getting into melee once in a while in order to suck up a few hits and balance healing surge usage over the entire party. The Thief has a major advantage over the (usually melee) Rogue in that he can be in the second or even third rank and isn't force to often be in the first rank in order to get CA. IME.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5492606, member: 2011"] And this is where your experience differs from mine. Halfling or no Halfing, in our games, that Rogue would be on the ground a lot precisely because he is hanging out near the Defender. Second Chance doesn't give a Third Chance. Although Lost in the Crowd might make a difference. I see it with the Slayer in our game as well. The Slayer rushes in and does a ton of damage. But, she's a melee PC without a Defender's AC (a difference of 3 points of AC on average often means one hit per encounter that wouldn't have landed which in turn often means 1 additional healing surge used). So, she has been unconscious more than any other PC in our group by a wide margin, and is using a minimum of 2 healing surges and often 3 healing surges per encounter most of the time because her low AC means that she gets smacked a lot. The player for that PC was missing this last session and the DM had me play her. I had her hang back and take on the side foes and she ended up using 1 healing surge in two encounters. The NPCs concentrated on the Defender more because she was too far back for them to easily target. The other players actually commented on the fact that she didn't get the snot kicked out of herself that day. The Bard was able to concentrate his healing on other PCs instead and her excess number of healing surges allowed her to actually go back up front a lot in later encounters without running out of them. This is an issue for any "soft AC" melee class. It doesn't matter if it is a Rogue, a Cleric, or even a Ranger. It can even be an issue for a Fighter if he uses a two handed weapon (i.e. no Shield) and a power that lowers his defenses like Brash Strike a lot. Yes, such a PC is balanced (in the case of Strikers, getting hit a lot in exchange for doing a lot of damage), but the PC is typically only balanced because there is a Leader in the group. If there is no Leader or the Leader is busy or stunned or unconscious or something, then this type of PC often is the weakest link because they are forced to be in melee, sometimes with more than one foe, and they no longer have their healing safety net. So in my experience, the "hard AC" PCs work best holding off the foes in a front line, the "soft AC" melee PCs like Rogues work best handling the foes that get past the front line, and the "really soft AC" PCs work best only getting into melee once in a while in order to suck up a few hits and balance healing surge usage over the entire party. The Thief has a major advantage over the (usually melee) Rogue in that he can be in the second or even third rank and isn't force to often be in the first rank in order to get CA. IME. [/QUOTE]
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