Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Hero's of the Lance - Pathfinder Versions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rangerjohn" data-source="post: 5964589" data-attributes="member: 2469"><p>[sblock=Caramon Majere]</p><p>[sblock=Game Info]</p><p><strong>Race:</strong> Human</p><p><strong>Class:</strong> Fighter</p><p><strong>Level:</strong> 6</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Languages:</strong> Common</p><p><strong>Deity:</strong> [/sblock]</p><p>[sblock=Abilities]</p><p><strong>STR:</strong> 19</p><p><strong>DEX:</strong> 12</p><p><strong>CON:</strong> 16</p><p><strong>INT:</strong> 10</p><p><strong>WIS:</strong> 13</p><p><strong>CHA:</strong> 10[/sblock]</p><p>[sblock=Combat]</p><p><strong>HP:</strong> 74 = [6d10=50] + 18 (CON) +6 (Feat) + [FC]</p><p><strong>AC:</strong> 20 = 10 + 5 (MW Scale Mail) + 2 (Heavy Steel Shield) + 1 (DEX) +1 (AoNA) +1 (DoTS)</p><p><strong>AC Touch:</strong> 11 = 10 + 1 (DEX)</p><p><strong>AC Flatfooted:</strong> 19 = 10 + 5 (MW Scale Mail) + 2 (Heavy Steel Shield) +1 (AoNA) +1 (DoTS)</p><p><strong>INIT:</strong> +2 = +2 (DEX)</p><p><strong>BAB:</strong> +6 = +6 (Fighter)</p><p><strong>CMB:</strong> +10 = +4 (STR) + 6 (BAB)</p><p><strong>CMD:</strong> 22 = 10 +4 (STR) +2 (DEX) +6 (BAB)</p><p><strong>Fort:</strong> +9 = +5 (Fighter) +3 (CON) +1 (Cloak os Resistance)</p><p><strong>Ref:</strong> +5 = +2 (Fighter) +2 (DEX) +1 (Cloak os Resistance)</p><p><strong>Will:</strong> +4 = +2 (Fighter) +1 (WIS) +1 (Cloak os Resistance)</p><p><strong>Speed:</strong> 30 ft. (20 ft.)</p><p><strong>Damage Reduction:</strong> None</p><p><strong>Spell Resistance:</strong> None[/sblock]</p><p>[sblock=Weapon Stats]</p><p><strong>MW Longsword(Melee):</strong> +10/+5/+3* = +6/+1 (BAB) +4 (STAT)/DMG = 1d8+6(S), Crit 19-20/x2, * Power Attack</p><p> </p><p><strong>MW Longspear(Melee):</strong> +10/+5/+3* = +6/+1 (BAB) +4 (STAT)/DMG = 1d8+8(S), Crit 19-20/x2, * Power Attack</p><p> </p><p><strong>Dagger(Melee):</strong> +10/+5/+3* = +6/+1 (BAB) +4 (STAT)/DMG = 1d8+6(S), Crit 19-20/x2, * Power Attack[/sblock]</p><p>[sblock=Racial Traits]</p><p><strong>+2 to One Ability Score:</strong> Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p> </p><p><strong>Medium: </strong>Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p> </p><p><strong>Normal Speed:</strong> Humans have a base speed of 30 feet.</p><p> </p><p><strong>Bonus Feat: </strong>Humans select one extra feat at 1st level.</p><p> </p><p><strong>Heart of the Wilderness:</strong> Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. they also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. </p><p> </p><p><strong>Languages:</strong> Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]</p><p>[sblock=Class Features]</p><p><strong>Weapon and Armor Proficiency:</strong> A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).</p><p> </p><p><strong>Bonus Feats:</strong> At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”</p><p> </p><p><strong>Bravery</strong> <em>(Ex)</em>: Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.</p><p> </p><p><strong>Armor Training</strong> <em>(Ex)</em>: Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.</p><p> </p><p><strong>Weapon Training Heavy Blades</strong> <em>(Ex)</em>: Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.</p><p> </p><p>Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.</p><p> </p><p>A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.[/sblock]</p><p>[sblock=Feats and Traits]</p><p><u>FEATS</u>:</p><p><strong>Power Attack</strong> <em>(Combat)</em>: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif ier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p><p> </p><p><strong>Cleave</strong> <em>(Combat)</em>: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.</p><p> </p><p><strong>Weapon Focus</strong> <em>(Combat)</em>: You gain a +1 bonus on all attack rolls you make using the selected weapon.</p><p> </p><p><strong>Great Cleave</strong> <em>(Combat)</em>: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.</p><p> </p><p><strong>Weapon Specialization</strong> <em>(Combat)</em>: You gain a +2 bonus on all damage rolls you make using the selected weapon.</p><p> </p><p><strong>Vital Strike </strong><em>(Combat)</em>: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p><p> </p><p><strong>Furious Focus</strong><em> (Combat)</em>: When you are wielding a two-handed weapons or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack's penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.</p><p> </p><p><strong>Toughness</strong>: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hot points whenever you gain a Hit Die (such as when you gain a level).</p><p> </p><p><u>TRAITS</u>:</p><p><strong>Defender of the Society</strong>: You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.</p><p> </p><p><strong>Militia Veteran: </strong>Select one of the following skills: Profession (soldier), Ride, or Survival. You gain a +2 trait bonus on that skill, and it is always a class skill for you.[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 18 = [12 (Fighter) + 00 (INT)] x 06 (LvL) + 06 (Fighter)</p><p>Max Ranks: 06 </p><p>ACP: -4</p><p> </p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>-03 = Acrobatics +01 +00 +0 +00 -4 DEX</p><p>+00 = Appraise +00 +00 +0 +00 INT</p><p>+00 = Bluff +00 +00 +0 +00 CHA</p><p>+05 =()Climb +04 +02 +3 +00 -4 STR</p><p>+00 =()Craft:_____ +00 +00 +0 +00 INT</p><p>+00 = Diplomacy +00 +00 +0 +00 CHA</p><p>+na = Disable Device^ +00 +00 +0 +00 -4 DEX</p><p>+00 = Disguise +00 +00 +0 +00 CHA</p><p>-03 = Escape Artist +01 +00 +0 +00 -4 DEX</p><p>-03 = Fly +01 +00 +0 +00 -4 DEX</p><p>+00 =()Handle Animal^ +00 +00 +0 +00 CHA</p><p>+01 = Heal +01 +00 +0 +00 WIS</p><p>+05 =()Intimidate +00 +02 +3 +00 CHA</p><p>+na = Know:Arcana^ +00 +00 +0 +00 INT</p><p>+00 =()Know:Dungeoneering^ +00 +00 +0 +00 INT</p><p>+00 =()Know:Engineering^ +00 +00 +0 +00 INT</p><p>+na = Know:Geography^ +00 +00 +0 +00 INT</p><p>+na = Know:History^ +00 +00 +0 +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+na = Know:Nature^ +00 +00 +0 +00 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+na = Know:Planes^ +00 +00 +0 +00 INT</p><p>+na = Know:Religion^ +00 +00 +0 +00 INT</p><p>+na = Linguistics^ +00 +00 +0 +00 INT</p><p>+01 = Perception +01 +00 +0 +00 WIS</p><p>+00 = Perform:_____ +00 +00 +0 +00 CHA</p><p>+06 =()Profession^:Solider +01 +02 +3 +00 WIS</p><p>+04 =()Ride +01 +02 +3 +02** -4 DEX</p><p>+01 = Sense Motive +01 +00 +0 +00 WIS</p><p>+na = Sleight of Hand^ +00 +00 +0 +00 -4 DEX</p><p>+na = Spellcraft^ +00 +00 +0 +00 INT</p><p>-03 = Stealth +01 +00 +0 +00 -4 DEX</p><p>+09 =()Survival +01 +02 +3 +03* WIS</p><p>+05 =()Swim +04 +02 +3 +00 -4 STR</p><p>+na = Use Magic Device^ +00 +00 +0 +00 CHA</p><p>[/code]*Heart of The Wilderness, **Militia Training[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>[U]Item Cost Weight[/U]</p><p>MW Scale Mail Armor 200gp 30lb</p><p>MW Heavy Steel Shield 170gp 15lb</p><p>MW Longsword 315gp 4lb</p><p>MW Longspear 305gp 9lb</p><p>Dagger 302gp 1lb</p><p>Amulet of Natural Armor +1 2,000gp ---</p><p>Cloak of Resistance +1 1,000gp ---</p><p>MW Backpack 50gp 4lb</p><p>-Flint and Steel 1gp ---</p><p>-Waterskins (3) 3gp 12lb</p><p>-Provisions (5 days) 2.5gp 5lb</p><p>-Torch(2) 2cp 2lb</p><p>-Whetstone 2cp 1lb</p><p>-Iron Pot .8gp 4lb</p><p>Rope 50'hemp 1gp 10lb</p><p>Bedrolls (2) 1gp 10lb</p><p>Traveler's outfit free ---</p><p> </p><p> Total Weight Carried: 106lb[/code]Treasure: 7stl, 3sp, 0cp[/sblock]</p><p>[sblock=Details]</p><p><strong>Size:</strong> Medium</p><p><strong>Gender:</strong> Male</p><p><strong>Age:</strong> 25</p><p><strong>Height:</strong> 6'</p><p><strong>Weight:</strong> 200lbs</p><p><strong>Hair Color:</strong> Brown</p><p><strong>Eye Color:</strong> Brown</p><p><strong>Skin Color:</strong> Tanned</p><p><strong>Personality:</strong> Caramon is easy-going, strong, and shy around women. He is trustworthy to a fault. He is not secretive (except about the Test) and has no inner doubts. His one obsession is polishing his sword. He is very protective of his little brother and very fond of him, but doesn't understand him in the slightest. He is often embarrassed by his brother's rudeness and apologizes for him. His motto is, "There is no problem that cannot be solved by strength." Money is nice, but not important.</p><p> </p><p>Caramon is occasionally impulsive, and doesn't always know his own strength. He is left-handed. His intelligence is not great- in contrast to his brother. What he appears to be on the surface is what he is in his soul. His only private depth lies in his love for his brother.</p><p> </p><p>Caramon is a skilled outdoorsman as well as a fighter. Because of his great strength, he carries enough weapons and armor to be virtually a "walking arsenal".</p><p> </p><p>He is content to follow Tanis' lead, and deeply respects Sturm, though he wishes both of them would loosen up a bit. [/sblock]</p><p>[sblock=Background]Caramon, a giant of a warrior, is Raistlin's twin brother and Kitiara's half-brother, He could not be more unlike his siblings. He is honest and open where Raistlin is cynical and reserved, friendly and compassionate where Kitiara is wild and passionate.</p><p> </p><p>The twins were born when Kitiara was eight. One twin was strong and healthy, but the other nearly died at birth. Because their mother was frail, it fell to Kitiara to raise the two. Caramon, the first-born twin, showed himself to be a warrior born. As he grew, he outstripped other boys his age, always being the tallest and strongest around. He quickly acquired fighting skills, and was soon a champion swordsman.</p><p> </p><p>Although the twin brothers were nothing alike, Caramon loved his brother Raistlin dearly, and frequently protected him from bullies. When Raistlin discovered his natural aptitude for magic, no one was more pleased for him than Caramon, even though Raistlin's new studies made him a poor companion. Caramon, an outgoing and social person, had many friends, including young Sturm Brightblade. One day, he met Tasslehoff Burrfoot, a kender, and so the twins became involved with the companions.</p><p> </p><p>Caramon accompanied Tanis and Flint on trips in the Haven/Solace area, and grew into a powerful fighting man. At the age of twenty, he and Raistlin met with their companions in the Inn of the Last Home for what would be the last time in many long years. For Raistlin had been granted an opportunity to take the Test-an experience that would make him into a powerful mage . . . if he survived it. Caramon, ever faithful, accompanied Raistlin. He has never talked about what happened there, but the Test created a darker bond between the two brothers.[/sblock][/sblock]</p><p style="text-align: center"><img src="http://farm9.staticflickr.com/8152/7528420210_b54b109ba2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="rangerjohn, post: 5964589, member: 2469"] [sblock=Caramon Majere] [sblock=Game Info] [B]Race:[/B] Human [B]Class:[/B] Fighter [B]Level:[/B] 6 [B]Alignment:[/B] Chaotic Good [B]Languages:[/B] Common [B]Deity:[/B] [/sblock] [sblock=Abilities] [B]STR:[/B] 19 [B]DEX:[/B] 12 [B]CON:[/B] 16 [B]INT:[/B] 10 [B]WIS:[/B] 13 [B]CHA:[/B] 10[/sblock] [sblock=Combat] [B]HP:[/B] 74 = [6d10=50] + 18 (CON) +6 (Feat) + [FC] [B]AC:[/B] 20 = 10 + 5 (MW Scale Mail) + 2 (Heavy Steel Shield) + 1 (DEX) +1 (AoNA) +1 (DoTS) [B]AC Touch:[/B] 11 = 10 + 1 (DEX) [B]AC Flatfooted:[/B] 19 = 10 + 5 (MW Scale Mail) + 2 (Heavy Steel Shield) +1 (AoNA) +1 (DoTS) [B]INIT:[/B] +2 = +2 (DEX) [B]BAB:[/B] +6 = +6 (Fighter) [B]CMB:[/B] +10 = +4 (STR) + 6 (BAB) [B]CMD:[/B] 22 = 10 +4 (STR) +2 (DEX) +6 (BAB) [B]Fort:[/B] +9 = +5 (Fighter) +3 (CON) +1 (Cloak os Resistance) [B]Ref:[/B] +5 = +2 (Fighter) +2 (DEX) +1 (Cloak os Resistance) [B]Will:[/B] +4 = +2 (Fighter) +1 (WIS) +1 (Cloak os Resistance) [B]Speed:[/B] 30 ft. (20 ft.) [B]Damage Reduction:[/B] None [B]Spell Resistance:[/B] None[/sblock] [sblock=Weapon Stats] [B]MW Longsword(Melee):[/B] +10/+5/+3* = +6/+1 (BAB) +4 (STAT)/DMG = 1d8+6(S), Crit 19-20/x2, * Power Attack [B]MW Longspear(Melee):[/B] +10/+5/+3* = +6/+1 (BAB) +4 (STAT)/DMG = 1d8+8(S), Crit 19-20/x2, * Power Attack [B]Dagger(Melee):[/B] +10/+5/+3* = +6/+1 (BAB) +4 (STAT)/DMG = 1d8+6(S), Crit 19-20/x2, * Power Attack[/sblock] [sblock=Racial Traits] [B]+2 to One Ability Score:[/B] Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [B]Medium: [/B]Humans are Medium creatures and have no bonuses or penalties due to their size. [B]Normal Speed:[/B] Humans have a base speed of 30 feet. [B]Bonus Feat: [/B]Humans select one extra feat at 1st level. [B]Heart of the Wilderness:[/B] Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. they also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. [B]Languages:[/B] Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock] [sblock=Class Features] [B]Weapon and Armor Proficiency:[/B] A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). [B]Bonus Feats:[/B] At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.” [B]Bravery[/B] [I](Ex)[/I]: Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd. [B]Armor Training[/B] [I](Ex)[/I]: Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. [B]Weapon Training Heavy Blades[/B] [I](Ex)[/I]: Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups. A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.[/sblock] [sblock=Feats and Traits] [U]FEATS[/U]: [B]Power Attack[/B] [I](Combat)[/I]: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif ier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. [B]Cleave[/B] [I](Combat)[/I]: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn. [B]Weapon Focus[/B] [I](Combat)[/I]: You gain a +1 bonus on all attack rolls you make using the selected weapon. [B]Great Cleave[/B] [I](Combat)[/I]: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn. [B]Weapon Specialization[/B] [I](Combat)[/I]: You gain a +2 bonus on all damage rolls you make using the selected weapon. [B]Vital Strike [/B][I](Combat)[/I]: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. [B]Furious Focus[/B][I] (Combat)[/I]: When you are wielding a two-handed weapons or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack's penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity. [B]Toughness[/B]: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hot points whenever you gain a Hit Die (such as when you gain a level). [U]TRAITS[/U]: [B]Defender of the Society[/B]: You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor. [B]Militia Veteran: [/B]Select one of the following skills: Profession (soldier), Ride, or Survival. You gain a +2 trait bonus on that skill, and it is always a class skill for you.[/sblock] [sblock=Skills] Skill Ranks: 18 = [12 (Fighter) + 00 (INT)] x 06 (LvL) + 06 (Fighter) Max Ranks: 06 ACP: -4 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP -03 = Acrobatics +01 +00 +0 +00 -4 DEX +00 = Appraise +00 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA +05 =()Climb +04 +02 +3 +00 -4 STR +00 =()Craft:_____ +00 +00 +0 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +na = Disable Device^ +00 +00 +0 +00 -4 DEX +00 = Disguise +00 +00 +0 +00 CHA -03 = Escape Artist +01 +00 +0 +00 -4 DEX -03 = Fly +01 +00 +0 +00 -4 DEX +00 =()Handle Animal^ +00 +00 +0 +00 CHA +01 = Heal +01 +00 +0 +00 WIS +05 =()Intimidate +00 +02 +3 +00 CHA +na = Know:Arcana^ +00 +00 +0 +00 INT +00 =()Know:Dungeoneering^ +00 +00 +0 +00 INT +00 =()Know:Engineering^ +00 +00 +0 +00 INT +na = Know:Geography^ +00 +00 +0 +00 INT +na = Know:History^ +00 +00 +0 +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +na = Know:Nature^ +00 +00 +0 +00 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +na = Know:Planes^ +00 +00 +0 +00 INT +na = Know:Religion^ +00 +00 +0 +00 INT +na = Linguistics^ +00 +00 +0 +00 INT +01 = Perception +01 +00 +0 +00 WIS +00 = Perform:_____ +00 +00 +0 +00 CHA +06 =()Profession^:Solider +01 +02 +3 +00 WIS +04 =()Ride +01 +02 +3 +02** -4 DEX +01 = Sense Motive +01 +00 +0 +00 WIS +na = Sleight of Hand^ +00 +00 +0 +00 -4 DEX +na = Spellcraft^ +00 +00 +0 +00 INT -03 = Stealth +01 +00 +0 +00 -4 DEX +09 =()Survival +01 +02 +3 +03* WIS +05 =()Swim +04 +02 +3 +00 -4 STR +na = Use Magic Device^ +00 +00 +0 +00 CHA [/code]*Heart of The Wilderness, **Militia Training[/sblock] [sblock=Equipment] [code] [U]Item Cost Weight[/U] MW Scale Mail Armor 200gp 30lb MW Heavy Steel Shield 170gp 15lb MW Longsword 315gp 4lb MW Longspear 305gp 9lb Dagger 302gp 1lb Amulet of Natural Armor +1 2,000gp --- Cloak of Resistance +1 1,000gp --- MW Backpack 50gp 4lb -Flint and Steel 1gp --- -Waterskins (3) 3gp 12lb -Provisions (5 days) 2.5gp 5lb -Torch(2) 2cp 2lb -Whetstone 2cp 1lb -Iron Pot .8gp 4lb Rope 50'hemp 1gp 10lb Bedrolls (2) 1gp 10lb Traveler's outfit free --- Total Weight Carried: 106lb[/code]Treasure: 7stl, 3sp, 0cp[/sblock] [sblock=Details] [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Age:[/B] 25 [B]Height:[/B] 6' [B]Weight:[/B] 200lbs [B]Hair Color:[/B] Brown [B]Eye Color:[/B] Brown [B]Skin Color:[/B] Tanned [B]Personality:[/B] Caramon is easy-going, strong, and shy around women. He is trustworthy to a fault. He is not secretive (except about the Test) and has no inner doubts. His one obsession is polishing his sword. He is very protective of his little brother and very fond of him, but doesn't understand him in the slightest. He is often embarrassed by his brother's rudeness and apologizes for him. His motto is, "There is no problem that cannot be solved by strength." Money is nice, but not important. Caramon is occasionally impulsive, and doesn't always know his own strength. He is left-handed. His intelligence is not great- in contrast to his brother. What he appears to be on the surface is what he is in his soul. His only private depth lies in his love for his brother. Caramon is a skilled outdoorsman as well as a fighter. Because of his great strength, he carries enough weapons and armor to be virtually a "walking arsenal". He is content to follow Tanis' lead, and deeply respects Sturm, though he wishes both of them would loosen up a bit. [/sblock] [sblock=Background]Caramon, a giant of a warrior, is Raistlin's twin brother and Kitiara's half-brother, He could not be more unlike his siblings. He is honest and open where Raistlin is cynical and reserved, friendly and compassionate where Kitiara is wild and passionate. The twins were born when Kitiara was eight. One twin was strong and healthy, but the other nearly died at birth. Because their mother was frail, it fell to Kitiara to raise the two. Caramon, the first-born twin, showed himself to be a warrior born. As he grew, he outstripped other boys his age, always being the tallest and strongest around. He quickly acquired fighting skills, and was soon a champion swordsman. Although the twin brothers were nothing alike, Caramon loved his brother Raistlin dearly, and frequently protected him from bullies. When Raistlin discovered his natural aptitude for magic, no one was more pleased for him than Caramon, even though Raistlin's new studies made him a poor companion. Caramon, an outgoing and social person, had many friends, including young Sturm Brightblade. One day, he met Tasslehoff Burrfoot, a kender, and so the twins became involved with the companions. Caramon accompanied Tanis and Flint on trips in the Haven/Solace area, and grew into a powerful fighting man. At the age of twenty, he and Raistlin met with their companions in the Inn of the Last Home for what would be the last time in many long years. For Raistlin had been granted an opportunity to take the Test-an experience that would make him into a powerful mage . . . if he survived it. Caramon, ever faithful, accompanied Raistlin. He has never talked about what happened there, but the Test created a darker bond between the two brothers.[/sblock][/sblock] [CENTER][IMG]http://farm9.staticflickr.com/8152/7528420210_b54b109ba2.jpg[/IMG] [/CENTER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Hero's of the Lance - Pathfinder Versions
Top