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<blockquote data-quote="Kaodi" data-source="post: 4076290" data-attributes="member: 1231"><p>The kalashtar warrior sniffs at the air a little. The salty smell of the sea is somewhat appealing to him, if rather strong. He listens carefully to what the young adventurers are speaking of, adjusting his cloak every now and again as the wind keeps blowing it out of place. After a little while, he decides to cautiously approach the youngsters, hoping to offer some advice without wounding their spirits too deeply.</p><p></p><p>" <span style="color: SeaGreen">A life of adventure is fraught with peril, my young friends,</span> " says Valasamath. " <span style="color: SeaGreen">From what I have heard of the Mournland, you would be risking one of the most dangerous places in the Five Nations in one of your first adventures if you go there. I will not seek to dissuade you if you are set upon it, but I urge caution. The Mournland is deadly, and tales say that wounds do not heal properly there. For my own sake I am hoping that that is exaggerated, because I may have to venture into that dark land myself soon enough, and I do not look forward to it. I have seen a number of adventures myself, and travelled the countryside of Breland, but I am not completely confident that I will return unscarred, if I make it out at all. Whatever you do, just be careful, and keep cooler heads.</span> " </p><p></p><p>( I like it well enough. Your English is good enough that I did not think to suspect it was not your first language. Right now I cannot think of anything that has bothered me too much, though if you would prefer I will tell you if some element starts to grate on me. As for battles, I guess the thing is that I would prefer to start the first few rounds myself, but when it gets down to the slugfest you can take it. Though, as a note, once I get down to maybe 25% of my full hit points, perhaps it might be an idea to pass it back for that round so that I can decide on fight or flee. Other than that, I guess we can keep going as is for now. )</p></blockquote><p></p>
[QUOTE="Kaodi, post: 4076290, member: 1231"] The kalashtar warrior sniffs at the air a little. The salty smell of the sea is somewhat appealing to him, if rather strong. He listens carefully to what the young adventurers are speaking of, adjusting his cloak every now and again as the wind keeps blowing it out of place. After a little while, he decides to cautiously approach the youngsters, hoping to offer some advice without wounding their spirits too deeply. " [COLOR=SeaGreen]A life of adventure is fraught with peril, my young friends,[/COLOR] " says Valasamath. " [COLOR=SeaGreen]From what I have heard of the Mournland, you would be risking one of the most dangerous places in the Five Nations in one of your first adventures if you go there. I will not seek to dissuade you if you are set upon it, but I urge caution. The Mournland is deadly, and tales say that wounds do not heal properly there. For my own sake I am hoping that that is exaggerated, because I may have to venture into that dark land myself soon enough, and I do not look forward to it. I have seen a number of adventures myself, and travelled the countryside of Breland, but I am not completely confident that I will return unscarred, if I make it out at all. Whatever you do, just be careful, and keep cooler heads.[/COLOR] " ( I like it well enough. Your English is good enough that I did not think to suspect it was not your first language. Right now I cannot think of anything that has bothered me too much, though if you would prefer I will tell you if some element starts to grate on me. As for battles, I guess the thing is that I would prefer to start the first few rounds myself, but when it gets down to the slugfest you can take it. Though, as a note, once I get down to maybe 25% of my full hit points, perhaps it might be an idea to pass it back for that round so that I can decide on fight or flee. Other than that, I guess we can keep going as is for now. ) [/QUOTE]
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