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<blockquote data-quote="Blackrat" data-source="post: 4300015" data-attributes="member: 27761"><p>(I'll repost the end of last IG post to recap.)</p><p></p><p>The low humming sound of the wagon, and the smooth vibration it makes as it moves across the land is oddly relaxing and you feel the worries of world melting away, if only for a while. You have some small talk with Failin and learn to know him a bit better. The journey is uneventfull in itself as the wagon moves quite quicly and nothing bothers trying to chase it.</p><p></p><p>A couple of days later, as twilight is setting on northern Darguun your carriage is closing on Rose Quarry. The wall of dead-gray mist that forms the border of Mournland can be seen in the distance as Failin stops the carriage on a small rise in the land. <span style="color: YellowGreen">"Were you expecting company?"</span> A vast plateau, bounded to the west by a narrow canyon, stretches before you. The quarry extends for at least a mile, and the nearby village spreads across the plateau. At least what's left of it. Anything made of wood has burned to cinders, leaving a handfull of stone facades, rock foundations and chimneys behind. Everything glitters in the last rays of sun in a way that makes the village look like it was covered by a layer of ice. From Failin's earlier words you remember it is actually glass-like substance.</p><p></p><p>You also notice another source of light. In the southern part of the village, a fire burns in a large pit, surrounded by four tents. There are seven humanoid figures, moving around the campsite. You also see dozen or so horses on the edge of the light.</p><p></p><p>There can be heard a distinct ringing sound, like that of a pick striking to stone coming from the northern part of the town. You figure it could be coming from near the two large buildings that can just be seen in the dim twilight. The other looks to have been a two story building, a village-hall or somesuch and the other looks like remains of a temple.</p><p></p><p>OOC:</p><p>Map key:</p><p></p><p>R1: The camp. You see seven humanoids hanging around and taking time to count, 16 horses on the edge of the firelight.</p><p></p><p>R2: No need to consern these. They are marks on encounters that I'm not using.</p><p></p><p>R3: The village hall looking building.</p><p></p><p>R4: Temple.</p></blockquote><p></p>
[QUOTE="Blackrat, post: 4300015, member: 27761"] (I'll repost the end of last IG post to recap.) The low humming sound of the wagon, and the smooth vibration it makes as it moves across the land is oddly relaxing and you feel the worries of world melting away, if only for a while. You have some small talk with Failin and learn to know him a bit better. The journey is uneventfull in itself as the wagon moves quite quicly and nothing bothers trying to chase it. A couple of days later, as twilight is setting on northern Darguun your carriage is closing on Rose Quarry. The wall of dead-gray mist that forms the border of Mournland can be seen in the distance as Failin stops the carriage on a small rise in the land. [COLOR=YellowGreen]"Were you expecting company?"[/COLOR] A vast plateau, bounded to the west by a narrow canyon, stretches before you. The quarry extends for at least a mile, and the nearby village spreads across the plateau. At least what's left of it. Anything made of wood has burned to cinders, leaving a handfull of stone facades, rock foundations and chimneys behind. Everything glitters in the last rays of sun in a way that makes the village look like it was covered by a layer of ice. From Failin's earlier words you remember it is actually glass-like substance. You also notice another source of light. In the southern part of the village, a fire burns in a large pit, surrounded by four tents. There are seven humanoid figures, moving around the campsite. You also see dozen or so horses on the edge of the light. There can be heard a distinct ringing sound, like that of a pick striking to stone coming from the northern part of the town. You figure it could be coming from near the two large buildings that can just be seen in the dim twilight. The other looks to have been a two story building, a village-hall or somesuch and the other looks like remains of a temple. OOC: Map key: R1: The camp. You see seven humanoids hanging around and taking time to count, 16 horses on the edge of the firelight. R2: No need to consern these. They are marks on encounters that I'm not using. R3: The village hall looking building. R4: Temple. [/QUOTE]
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