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He's a Chain-Smoking Detective. He's a Robot on the Lam. Together, They Fight Crime!
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<blockquote data-quote="Pell-Mell" data-source="post: 4097523" data-attributes="member: 50273"><p><strong>CASE FILE 002: THE CASE OF THE STOLEN KEY</strong></p><p><em>Session 8, Part 2: He Can't Swim, But He Can Float</em></p><p></p><p>Case Nine strode through the crowd, the people instinctively parting before the massive robot. Dirk followed, scanning the busy docks for their quarry. The sun was at its zenith by the time they had reached the docks and the day was sweltering. </p><p></p><p>It had taken Dirk longer than he had wanted to get some information on Irontusk after prying the name from the thug in the locksmith's shop. The first few contacts the rogue had reached out to either could not be found or refused to answer. In the end, they had got what they needed from a junkie wizard named Walter Gant. Walt was a talented wizard with a knack for enchanting all manner of items, from weapons to custom charms and wards. He was also a Dreamer[SUP]1[/SUP] and worked fast and cheap to support his habit. </p><p></p><p>When the duo had arrived at the wizard's back-alley workshop, their hailing had received no answer at first. Then there was a warbling, plaintive screech from beyond the door. Dirk looked at Case Nine, "It's his familiar. He never goes anywhere without it." He glanced back at the workshop door, "I got a bad feeling about this." The rogue quickly inspected the door and determined it was barred from the inside, as he picked the lock with ease and still the door did not open. Dirk then looked up and down the alley and nodded at Case Nine, who kicked in the door with a single blow.</p><p></p><p>From the darken workroom shot a thin cat the color of smog, its tail swooshing in agitation. It passed back and forth from door to alley and yowled. Dirk looked down, "Lead us to Walt." The familiar shot into the darkness and the duo followed. They found him on the floor of his filthy bathroom, wrapped around the toilet, naked but for a pair of stained boxers. Dirk dropped to his knees and put his hand near his mouth, "Still breathing! Let's get him up." The robot bought the junkie upright as Dirk gave him a gentle slap to bring him around. The wizard's eyes shot open and he tried to jerk free from the warforged, croaking something unintelligible. Case Nine clamped down on Walt and turned to Dirk, "Get him what he needs. He is useless until then. I will make sure he goes nowhere." The rogue got to his feet, considered, and then was off to score for the wizard.</p><p></p><p>Dirk had a hard go of it, as the dealers were wary of the unfamiliar rogue and he was unfamiliar with the scene. Eventually, he managed to get what he needed: several packets of dreammist power enveloped in precisely folded g-notes.[SUP]2[/SUP] When Dirk returned to the wizard's workshop, he found that Case Nine had done more than just kept Walt put: he was washed up and sitting forlornly at a battered table eating a bowl of soup. Walt looked with excitement when Dirk walked into the shop and the rogue tossed the packets of drugs on the table. Walter grabbed them greedily and started to get up, when the hand of Case Nine held him down, "Do what you need then return. We have questions for you." And then the wizard was off to the small kitchenette, his familiar creeping from a shadow to lap at the abandoned soup.</p><p></p><p>Walter returned a new man, his pace languid and easy. He dropped into his chair, put out his hands and looked at his visitors, "Dirk and Case, you are so beautiful! I owe you so much..." Then his eyes went wide as something on an unseen vista caught his attention, "I see ... I see the white domes of Xanadu shimmering in the heat of the high season!" Dirk snapped his fingers in front of the dreaming wizard, "Whoa, before you go off too far, we have some questions." The wizard refocused on Dirk, "Of course! But if only you could see what I see!" </p><p></p><p>The questioning was frustrating, for the wizard often drifted, but the duo got what they needed: Irontusk was truly a freelancer and was unaffiliated with any gangs. He was a brute of a gnoll and had earned his moniker after he had lost most of one of his fangs in a fight with the minotaurs at the Mall.[SUP]3,4[/SUP] He worked mostly in thievery and fencing, but sometimes as hired muscle. He was rumored to have a terrible temper and a love of gambling. Walt knew all this as he had done some work for Irontusk and enchanted a blade of his, but the wizard had heard that the gnoll had lost it in a game of cards. After the duo had the information they required, they left the wizard to his exquisite hell and made their way down to Barge End.</p><p></p><p>And now, as they passed yet another set of cramped boats, a glint of reflected light caught Dirk's eye. Out on the deck of a docked boat, a massive gnoll paused in his work of moving crates, sweaty fur plastered to his skin. The gnoll yawned and revealed a steel fang that glittered in the hot sun. Dirk reached out to Case Nine, who stopped and looked where the rogue quietly told him.</p><p></p><p>Then there was a shrill whistle and the chase was on.</p><p></p><p style="text-align: center">* * *</p><p></p><p>There had been a look out, although neither Dirk nor Case Nine had spotted her. The goblin woman had seen the duo though and had dropped her knife and the fish she was gutting to jam her index fingers into her mouth. She gave a single, loud whistle and then was gone, scrambling off the boat she was working in and darting between two ancient warehouses. As the alarm sounded, Irontusk jerked to face land, his hand flying to shade his eyes from the brutal sun. And then he too was in motion. </p><p></p><p>Dirk cursed, "Damnit, he's fast!" The duo ran down a long dock, watching the gnoll leap deftly from boat to boat. Irontusk moved quickly away, but seemed to make no movement toward land. As Dirk watched, he saw Irontusk pause for a moment and look down a row of docked boats and the rogue knew where the gnoll was going. Dirk pointed at a small boat with an outboard engine, "He heading for that!"</p><p></p><p>Case Nine need no further instructions and started after the gnoll, but as he jumped from the dock to a nearby boat, the deck gave under the weight of the robot as he landed. He shot through the ship and plunged into the filthy water below. The warforged emerged further along, clambering up the side of a ship, and was attacked by three guard dogs as he crawled over the edge. Paying the dogs no heed, he pushed through them as they growled and bit at him, but their fangs were nothing to this armor. The Lud-Man strode across the deck of the ship and leapt off once again in pursuit of the gnoll, this time landing on small barge. Once more, the heavy robot crashed through the deck into the water, but this time he did not emerge.</p><p></p><p>In the meantime, Dirk was making his own way across the crowded docks. Leaping from ship to ship, he was having an easier time than the robot, but his path was no less treacherous. He slipped across decks slimy with rank fish guts, ducked under a glob of sticky webbing spat out by a caged giant spider, and dodged a swipe of a broken bottle wielded by the angry, drunken captain of one of the ships he dashed across. But he was catching up with the gnoll, who had to stop once to extricate his leg from a tangle of fishing nets. </p><p></p><p>Seeing the swift rogue was catching up with him, Irontusk paused as he jumped onto a wooden fishing boat, one of the last ships in a chain leading to his escape boat. Kicking over a rusting steel barrel, the gnoll hastily spilled the contents out onto the deck; the smell of kerosene rose into the hot summer air. With a fanged smile, the gnoll took out a lighter, flicked it alight, and tossed it at the spilt fuel. There was a whoosh and the gnoll staggered back, smoldering slightly as he was too close to his work, and ran off toward his escape boat. Behind him, the fishing boat began to burn with great vigor.</p><p></p><p>Dirk came up to the burning boat and spat out a curse. Through the flames, he could see that Irontusk was already on his little boat and was pulling the cord to start the motor. Where the hell was Case Nine? Seeing no other way to get to the gnoll, the rogue pulled his leather jacket over his face and dove into the flames, darting and rolling across the smoldering deck. He emerged on the other side, singed but unharmed. But now he heard the motor of Irontusk's boat roar to life and the gnoll started to pull out into the open water. Springing to his feet, he charged forward and made a long jump across the water and landed in the escape boat, the gnoll clearly surprised. Moving back, the gnoll pulled a long knife from his belt and growled, "I don't know who you are, but I'm going to gut you ... "</p><p></p><p>Suddenly the little boat lurched as a large metal hand shot from the water and grabbed on the side, threatening to capsize it. Dirk was already in motion, grabbing a wrench from the floor of the boat in both hands and smashing it into the side of the head of the distracted gnoll. There was a horrible, flat crack as Irontusk staggered back, screaming in pain. The gnoll tripped and fell as Case Nine pulled himself into the boat, the robot moving to secure Irontusk before he could get to his feet. Dirk maneuvered the boat back into the docks, although not exactly where they had come from, for the ship next to the one Irontusk had torched had caught fire and somewhere in the city, a siren had began to blare.</p><p></p><p style="text-align: center">* * *</p><p></p><p>Irontusk choked and foamed at the mouth, eyes ablaze with fury and hatred as he writhed under the steel grip of Case Nine.</p><p></p><p>The warforged had the gnoll pinned to a moldering brick wall of a warehouse in a narrow, gloomy alley. Dirk looked up from counting a fold of filthy g-notes he had taken from Irontusk, putting them in his own wallet. "Now, are you going to calm down? We don't have a lot of time and I don't think any of us want to be around to explain the boat fire." Echoing weirdly down the alley, the summer air was filled with the sounds of sirens and shouts. The gnoll growled once more, but stopped struggling, "What do you want?" The rogue nodded, "Much more reasonable. You did a job this morning. You took a jeweled key from our client. We want it back."</p><p></p><p>The gnoll snorted and spat, "Too late, human! I sold it this morning!" Dirk put one hand to his temples, "This was supposed to be easy. Who did you sell it to?" Irontusk spat at Dirk, "Screw you. Find out yourse ..." Case Nine clenched down on the gnoll's throat. Dirk shook his head, "Case Nine, do you mind taking him down to the docks? I am certain there are plenty of people who would like to have a word him." The warforged grabbed the gnoll and began to drag him down the alley, when Irontusk relented, "I'll tell you! But you have to let me go." Case Nine stopped and pulled the gnoll to his feet, Dirk giving Irontusk a thumbs up, "Deal. Now talk."</p><p></p><p>The gnoll brushed himself off, "I was contracted out by a gang called the Green Daggers. You ever heard of them?" The rogue made a negative sign and Irontusk continued, "Me neither, but they were paying good money for that key. They said they were too busy with other things, but they were lying." Dirk raised his eyebrows and made a gesture for the gnoll to continue, "They looked and smelled sick. Too sick to get this job done, but they wanted this key bad, so they hired me." Dirk leaned against the wall, "What did they want it for?" The gnoll shrugged, "Who knows." Dirk sighed, "Alright. Last question, then you vanish. Where does this gang hole up?" Irontusk grunted, "You already have their address. Check in the bills you just stole from me. I wrote it on one." And sure enough, when Dirk checked the g-notes, he found one that had a street address written in block lettering. The rogue took this bill, folded it, and put it the front pocket of his jacket.</p><p></p><p>The interrogation over, Case Nine shoved Irontusk down the alley. The gnoll glanced back once, eyes filled with hatred, and then was around the corner and gone. The duo waited a moment, then they too moved out, picking their way through alleys and backstreets to where they had parked the Orion '23. Then they too were gone.</p><p></p><p></p><p><strong>Notes:</strong></p><p></p><p>[SUP]1[/SUP] A Dreamer is a slang term for a mordayn vapor addict. Mordayn vapor (commonly known as "Dreammist") is a powerful hallucinogen. While under the influence, the user experiences visions of exquisite beauty. It is an extremely potent drug and the user generally seeps a small amount of the drug powder in a tea, inhaling only the fumes. Ingestion of the raw powder or tea itself is almost always fatal. Mordayn products are illegal in Asheril. The game mechanics for mordayn vapor are described in the Book of Vile Darkness. Briefly, it makes the user experiences visions of beauty and does Constitution and Wisdom damage. Once the drug has worn off, the user immediately seeks out more.</p><p>[SUP]2[/SUP] A slang term for one of the dominations of paper money unique to Asheril. A g-note is roughly equivalent to a gold piece.</p><p>[SUP]3[/SUP] <a href="http://www.d20srd.org/srd/monsters/minotaur.htm" target="_blank">Minotaurs</a> are a race of artificial, near-human creatures created by an unknown elder culture of man. Their original purpose has been lost to time. In Asheril, they primary serve as guards of the Mall (see below), where their inability to get lost serves them well. There are no female minotaurs, rather the race procreates using human women and the resulting child is always a minotaur.</p><p>[SUP]4[/SUP] The Mall is a sprawling, partially enclosed shopping district in Asheril. It covers multiple city blocks, is many stories high in some places, and is rumored to even spread into other planes of existence at points. In the maze-like interior of the Mall, there is nothing one cannot buy or sell, legal or otherwise.</p></blockquote><p></p>
[QUOTE="Pell-Mell, post: 4097523, member: 50273"] [B]CASE FILE 002: THE CASE OF THE STOLEN KEY[/B] [I]Session 8, Part 2: He Can't Swim, But He Can Float[/I] Case Nine strode through the crowd, the people instinctively parting before the massive robot. Dirk followed, scanning the busy docks for their quarry. The sun was at its zenith by the time they had reached the docks and the day was sweltering. It had taken Dirk longer than he had wanted to get some information on Irontusk after prying the name from the thug in the locksmith's shop. The first few contacts the rogue had reached out to either could not be found or refused to answer. In the end, they had got what they needed from a junkie wizard named Walter Gant. Walt was a talented wizard with a knack for enchanting all manner of items, from weapons to custom charms and wards. He was also a Dreamer[SUP]1[/SUP] and worked fast and cheap to support his habit. When the duo had arrived at the wizard's back-alley workshop, their hailing had received no answer at first. Then there was a warbling, plaintive screech from beyond the door. Dirk looked at Case Nine, "It's his familiar. He never goes anywhere without it." He glanced back at the workshop door, "I got a bad feeling about this." The rogue quickly inspected the door and determined it was barred from the inside, as he picked the lock with ease and still the door did not open. Dirk then looked up and down the alley and nodded at Case Nine, who kicked in the door with a single blow. From the darken workroom shot a thin cat the color of smog, its tail swooshing in agitation. It passed back and forth from door to alley and yowled. Dirk looked down, "Lead us to Walt." The familiar shot into the darkness and the duo followed. They found him on the floor of his filthy bathroom, wrapped around the toilet, naked but for a pair of stained boxers. Dirk dropped to his knees and put his hand near his mouth, "Still breathing! Let's get him up." The robot bought the junkie upright as Dirk gave him a gentle slap to bring him around. The wizard's eyes shot open and he tried to jerk free from the warforged, croaking something unintelligible. Case Nine clamped down on Walt and turned to Dirk, "Get him what he needs. He is useless until then. I will make sure he goes nowhere." The rogue got to his feet, considered, and then was off to score for the wizard. Dirk had a hard go of it, as the dealers were wary of the unfamiliar rogue and he was unfamiliar with the scene. Eventually, he managed to get what he needed: several packets of dreammist power enveloped in precisely folded g-notes.[SUP]2[/SUP] When Dirk returned to the wizard's workshop, he found that Case Nine had done more than just kept Walt put: he was washed up and sitting forlornly at a battered table eating a bowl of soup. Walt looked with excitement when Dirk walked into the shop and the rogue tossed the packets of drugs on the table. Walter grabbed them greedily and started to get up, when the hand of Case Nine held him down, "Do what you need then return. We have questions for you." And then the wizard was off to the small kitchenette, his familiar creeping from a shadow to lap at the abandoned soup. Walter returned a new man, his pace languid and easy. He dropped into his chair, put out his hands and looked at his visitors, "Dirk and Case, you are so beautiful! I owe you so much..." Then his eyes went wide as something on an unseen vista caught his attention, "I see ... I see the white domes of Xanadu shimmering in the heat of the high season!" Dirk snapped his fingers in front of the dreaming wizard, "Whoa, before you go off too far, we have some questions." The wizard refocused on Dirk, "Of course! But if only you could see what I see!" The questioning was frustrating, for the wizard often drifted, but the duo got what they needed: Irontusk was truly a freelancer and was unaffiliated with any gangs. He was a brute of a gnoll and had earned his moniker after he had lost most of one of his fangs in a fight with the minotaurs at the Mall.[SUP]3,4[/SUP] He worked mostly in thievery and fencing, but sometimes as hired muscle. He was rumored to have a terrible temper and a love of gambling. Walt knew all this as he had done some work for Irontusk and enchanted a blade of his, but the wizard had heard that the gnoll had lost it in a game of cards. After the duo had the information they required, they left the wizard to his exquisite hell and made their way down to Barge End. And now, as they passed yet another set of cramped boats, a glint of reflected light caught Dirk's eye. Out on the deck of a docked boat, a massive gnoll paused in his work of moving crates, sweaty fur plastered to his skin. The gnoll yawned and revealed a steel fang that glittered in the hot sun. Dirk reached out to Case Nine, who stopped and looked where the rogue quietly told him. Then there was a shrill whistle and the chase was on. [CENTER]* * *[/CENTER] There had been a look out, although neither Dirk nor Case Nine had spotted her. The goblin woman had seen the duo though and had dropped her knife and the fish she was gutting to jam her index fingers into her mouth. She gave a single, loud whistle and then was gone, scrambling off the boat she was working in and darting between two ancient warehouses. As the alarm sounded, Irontusk jerked to face land, his hand flying to shade his eyes from the brutal sun. And then he too was in motion. Dirk cursed, "Damnit, he's fast!" The duo ran down a long dock, watching the gnoll leap deftly from boat to boat. Irontusk moved quickly away, but seemed to make no movement toward land. As Dirk watched, he saw Irontusk pause for a moment and look down a row of docked boats and the rogue knew where the gnoll was going. Dirk pointed at a small boat with an outboard engine, "He heading for that!" Case Nine need no further instructions and started after the gnoll, but as he jumped from the dock to a nearby boat, the deck gave under the weight of the robot as he landed. He shot through the ship and plunged into the filthy water below. The warforged emerged further along, clambering up the side of a ship, and was attacked by three guard dogs as he crawled over the edge. Paying the dogs no heed, he pushed through them as they growled and bit at him, but their fangs were nothing to this armor. The Lud-Man strode across the deck of the ship and leapt off once again in pursuit of the gnoll, this time landing on small barge. Once more, the heavy robot crashed through the deck into the water, but this time he did not emerge. In the meantime, Dirk was making his own way across the crowded docks. Leaping from ship to ship, he was having an easier time than the robot, but his path was no less treacherous. He slipped across decks slimy with rank fish guts, ducked under a glob of sticky webbing spat out by a caged giant spider, and dodged a swipe of a broken bottle wielded by the angry, drunken captain of one of the ships he dashed across. But he was catching up with the gnoll, who had to stop once to extricate his leg from a tangle of fishing nets. Seeing the swift rogue was catching up with him, Irontusk paused as he jumped onto a wooden fishing boat, one of the last ships in a chain leading to his escape boat. Kicking over a rusting steel barrel, the gnoll hastily spilled the contents out onto the deck; the smell of kerosene rose into the hot summer air. With a fanged smile, the gnoll took out a lighter, flicked it alight, and tossed it at the spilt fuel. There was a whoosh and the gnoll staggered back, smoldering slightly as he was too close to his work, and ran off toward his escape boat. Behind him, the fishing boat began to burn with great vigor. Dirk came up to the burning boat and spat out a curse. Through the flames, he could see that Irontusk was already on his little boat and was pulling the cord to start the motor. Where the hell was Case Nine? Seeing no other way to get to the gnoll, the rogue pulled his leather jacket over his face and dove into the flames, darting and rolling across the smoldering deck. He emerged on the other side, singed but unharmed. But now he heard the motor of Irontusk's boat roar to life and the gnoll started to pull out into the open water. Springing to his feet, he charged forward and made a long jump across the water and landed in the escape boat, the gnoll clearly surprised. Moving back, the gnoll pulled a long knife from his belt and growled, "I don't know who you are, but I'm going to gut you ... " Suddenly the little boat lurched as a large metal hand shot from the water and grabbed on the side, threatening to capsize it. Dirk was already in motion, grabbing a wrench from the floor of the boat in both hands and smashing it into the side of the head of the distracted gnoll. There was a horrible, flat crack as Irontusk staggered back, screaming in pain. The gnoll tripped and fell as Case Nine pulled himself into the boat, the robot moving to secure Irontusk before he could get to his feet. Dirk maneuvered the boat back into the docks, although not exactly where they had come from, for the ship next to the one Irontusk had torched had caught fire and somewhere in the city, a siren had began to blare. [CENTER]* * *[/CENTER] Irontusk choked and foamed at the mouth, eyes ablaze with fury and hatred as he writhed under the steel grip of Case Nine. The warforged had the gnoll pinned to a moldering brick wall of a warehouse in a narrow, gloomy alley. Dirk looked up from counting a fold of filthy g-notes he had taken from Irontusk, putting them in his own wallet. "Now, are you going to calm down? We don't have a lot of time and I don't think any of us want to be around to explain the boat fire." Echoing weirdly down the alley, the summer air was filled with the sounds of sirens and shouts. The gnoll growled once more, but stopped struggling, "What do you want?" The rogue nodded, "Much more reasonable. You did a job this morning. You took a jeweled key from our client. We want it back." The gnoll snorted and spat, "Too late, human! I sold it this morning!" Dirk put one hand to his temples, "This was supposed to be easy. Who did you sell it to?" Irontusk spat at Dirk, "Screw you. Find out yourse ..." Case Nine clenched down on the gnoll's throat. Dirk shook his head, "Case Nine, do you mind taking him down to the docks? I am certain there are plenty of people who would like to have a word him." The warforged grabbed the gnoll and began to drag him down the alley, when Irontusk relented, "I'll tell you! But you have to let me go." Case Nine stopped and pulled the gnoll to his feet, Dirk giving Irontusk a thumbs up, "Deal. Now talk." The gnoll brushed himself off, "I was contracted out by a gang called the Green Daggers. You ever heard of them?" The rogue made a negative sign and Irontusk continued, "Me neither, but they were paying good money for that key. They said they were too busy with other things, but they were lying." Dirk raised his eyebrows and made a gesture for the gnoll to continue, "They looked and smelled sick. Too sick to get this job done, but they wanted this key bad, so they hired me." Dirk leaned against the wall, "What did they want it for?" The gnoll shrugged, "Who knows." Dirk sighed, "Alright. Last question, then you vanish. Where does this gang hole up?" Irontusk grunted, "You already have their address. Check in the bills you just stole from me. I wrote it on one." And sure enough, when Dirk checked the g-notes, he found one that had a street address written in block lettering. The rogue took this bill, folded it, and put it the front pocket of his jacket. The interrogation over, Case Nine shoved Irontusk down the alley. The gnoll glanced back once, eyes filled with hatred, and then was around the corner and gone. The duo waited a moment, then they too moved out, picking their way through alleys and backstreets to where they had parked the Orion '23. Then they too were gone. [B]Notes:[/B] [SUP]1[/SUP] A Dreamer is a slang term for a mordayn vapor addict. Mordayn vapor (commonly known as "Dreammist") is a powerful hallucinogen. While under the influence, the user experiences visions of exquisite beauty. It is an extremely potent drug and the user generally seeps a small amount of the drug powder in a tea, inhaling only the fumes. Ingestion of the raw powder or tea itself is almost always fatal. Mordayn products are illegal in Asheril. The game mechanics for mordayn vapor are described in the Book of Vile Darkness. Briefly, it makes the user experiences visions of beauty and does Constitution and Wisdom damage. Once the drug has worn off, the user immediately seeks out more. [SUP]2[/SUP] A slang term for one of the dominations of paper money unique to Asheril. A g-note is roughly equivalent to a gold piece. [SUP]3[/SUP] [URL=http://www.d20srd.org/srd/monsters/minotaur.htm]Minotaurs[/URL] are a race of artificial, near-human creatures created by an unknown elder culture of man. Their original purpose has been lost to time. In Asheril, they primary serve as guards of the Mall (see below), where their inability to get lost serves them well. There are no female minotaurs, rather the race procreates using human women and the resulting child is always a minotaur. [SUP]4[/SUP] The Mall is a sprawling, partially enclosed shopping district in Asheril. It covers multiple city blocks, is many stories high in some places, and is rumored to even spread into other planes of existence at points. In the maze-like interior of the Mall, there is nothing one cannot buy or sell, legal or otherwise. [/QUOTE]
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