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"He's beyond my healing ability..."
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<blockquote data-quote="Janx" data-source="post: 5615428" data-attributes="member: 8835"><p>I see a fork in the road on this point. On the one hand, yes, when there's something "different" about the situation, players SHOULD be asking questions, as that was the reason the GM put the anamoly there.</p><p></p><p>On the other hand, sometimes a cigar is just a cigar. the NPC is dying and healing didn't work, because his role in this scene was to convey the message and die to make it more emotionally moving. the dungeon corridor ends because that's what the random generator did and I made up a reason that the dwarves ran out of funding. it does NOT hide anything, you do NOT need to spend 6 months tunneling into it.</p><p></p><p>I don't think any ruleset can truly protect you from these moments. Where something was setup by the GM, and it rouses player suspicion where really, nothing interesting is to be found, and the GM can get stuck in an argument over it.</p><p></p><p>If one GM's game is so well thought out and and every contingency is handled and no inconsistencies ever happen, kudos to them. The rest of us humans don't strive to that level of perfection and simply have to muddle through these situations when they occur.</p><p></p><p>An honorable player should have the grace to allow the GM to save face and get the game going again. An honorable GM should admin that the anomoly came up, and that nothing nefarious lies behind it.</p></blockquote><p></p>
[QUOTE="Janx, post: 5615428, member: 8835"] I see a fork in the road on this point. On the one hand, yes, when there's something "different" about the situation, players SHOULD be asking questions, as that was the reason the GM put the anamoly there. On the other hand, sometimes a cigar is just a cigar. the NPC is dying and healing didn't work, because his role in this scene was to convey the message and die to make it more emotionally moving. the dungeon corridor ends because that's what the random generator did and I made up a reason that the dwarves ran out of funding. it does NOT hide anything, you do NOT need to spend 6 months tunneling into it. I don't think any ruleset can truly protect you from these moments. Where something was setup by the GM, and it rouses player suspicion where really, nothing interesting is to be found, and the GM can get stuck in an argument over it. If one GM's game is so well thought out and and every contingency is handled and no inconsistencies ever happen, kudos to them. The rest of us humans don't strive to that level of perfection and simply have to muddle through these situations when they occur. An honorable player should have the grace to allow the GM to save face and get the game going again. An honorable GM should admin that the anomoly came up, and that nothing nefarious lies behind it. [/QUOTE]
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