Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"He's beyond my healing ability..."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doug McCrae" data-source="post: 5615636" data-attributes="member: 21169"><p>But where do the rules come from? How do we decide that Heimdall has a Perception value of +100, while Macavity, the world's greatest thief, has a Stealth of +60? Fluff. The values come entirely from the fluff. If I've already decided that Heimdall is much better than Macavity, on account of him being a god, I don't actually need rules. At least not rpg-style rules. In fact I do have a different kind of rule, there are 'world rules' inherent in the fluff. That said, it's not a bad idea to have precise rpg-style rules written down, to help keep me honest as a GM, amongst other reasons.</p><p></p><p>The D&D rules actually handle a lot of these types of conflicts rather badly because they are full of binaries. Stuff just works, except when it's up against a defence or immunity, in which case it is stopped cold. For example a creature immune to fire isn't hurt by a fireball cast by the god of fire. Protection From Evil, a 1st level spell, protects completely against charm. So it would thwart a charm cast by Venus.</p><p></p><p>Rules sets that give everything a value, such as HERO, are better at that kind of thing. Protection From Evil could provide a mental defence of, say, 10pts, which wouldn't be enough to stop Venus's 30d6 mind control.</p><p></p><p>I encountered this problem in my last campaign of Mutants & Masterminds. I wanted to introduce an artefact called the Anti-Grail, the evil opposite of the Holy Grail. Just as the Holy Grail has incredible healing power, so the wounds caused by the Anti-Grail are almost impossible to heal. Unfortunately the way M&M handles this is with Incurable, which costs 1pt and Persistent Healing, which also costs 1pt, and allows the healer to heal Incurable wounds. By RAW, Persistent Healing cannot be beaten and, ofc, a PC in my game had it. I introduced levels of Persistent and Incurable to counter this, so I could give the Anti-Grail Incurable 50 or somesuch.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5615636, member: 21169"] But where do the rules come from? How do we decide that Heimdall has a Perception value of +100, while Macavity, the world's greatest thief, has a Stealth of +60? Fluff. The values come entirely from the fluff. If I've already decided that Heimdall is much better than Macavity, on account of him being a god, I don't actually need rules. At least not rpg-style rules. In fact I do have a different kind of rule, there are 'world rules' inherent in the fluff. That said, it's not a bad idea to have precise rpg-style rules written down, to help keep me honest as a GM, amongst other reasons. The D&D rules actually handle a lot of these types of conflicts rather badly because they are full of binaries. Stuff just works, except when it's up against a defence or immunity, in which case it is stopped cold. For example a creature immune to fire isn't hurt by a fireball cast by the god of fire. Protection From Evil, a 1st level spell, protects completely against charm. So it would thwart a charm cast by Venus. Rules sets that give everything a value, such as HERO, are better at that kind of thing. Protection From Evil could provide a mental defence of, say, 10pts, which wouldn't be enough to stop Venus's 30d6 mind control. I encountered this problem in my last campaign of Mutants & Masterminds. I wanted to introduce an artefact called the Anti-Grail, the evil opposite of the Holy Grail. Just as the Holy Grail has incredible healing power, so the wounds caused by the Anti-Grail are almost impossible to heal. Unfortunately the way M&M handles this is with Incurable, which costs 1pt and Persistent Healing, which also costs 1pt, and allows the healer to heal Incurable wounds. By RAW, Persistent Healing cannot be beaten and, ofc, a PC in my game had it. I introduced levels of Persistent and Incurable to counter this, so I could give the Anti-Grail Incurable 50 or somesuch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"He's beyond my healing ability..."
Top