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"He's beyond my healing ability..."
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<blockquote data-quote="TheAuldGrump" data-source="post: 5616244" data-attributes="member: 6957"><p>Me, I like making Saved/Died a branch in the flow.</p><p></p><p>In my first Steampunk scenario the PCs were asked by a contact to meet them the next morning. If they did so they found that he had been assassinated, and would have to look for other clues.</p><p></p><p>If the decided to meet him early they could get most of the information from him, and if they decided instead to keep an eye on his flat, or stay after speaking to him, they could actually stop the assassination and get information beyond what their contact knew.</p><p></p><p>The party that did that last thought that they had done something that I hadn't planned on, but it was actually the branch that I had hoped that they would follow.</p><p></p><p>I always plan for what happens if the dying last words are not the last. And try to reward it. The only thing that magic has a hard time stopping is old age - last words of an old man dying because his time has come, not some mortal wound.</p><p></p><p>Or, create a reason - a magical poison that prevents magical healing for X time - and shoot one of the PCs with it too, letting them know what they are up against.</p><p></p><p>Dread diseases, resistant to magic. (In my homebrew Black Plague is highly resistant to magical cures, Smallpox less so. The Common Cold is completely immune.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>The Auld Grump, even the High Arch Cleric of Ulm can get the sniffles....</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5616244, member: 6957"] Me, I like making Saved/Died a branch in the flow. In my first Steampunk scenario the PCs were asked by a contact to meet them the next morning. If they did so they found that he had been assassinated, and would have to look for other clues. If the decided to meet him early they could get most of the information from him, and if they decided instead to keep an eye on his flat, or stay after speaking to him, they could actually stop the assassination and get information beyond what their contact knew. The party that did that last thought that they had done something that I hadn't planned on, but it was actually the branch that I had hoped that they would follow. I always plan for what happens if the dying last words are not the last. And try to reward it. The only thing that magic has a hard time stopping is old age - last words of an old man dying because his time has come, not some mortal wound. Or, create a reason - a magical poison that prevents magical healing for X time - and shoot one of the PCs with it too, letting them know what they are up against. Dread diseases, resistant to magic. (In my homebrew Black Plague is highly resistant to magical cures, Smallpox less so. The Common Cold is completely immune.... :p ) The Auld Grump, even the High Arch Cleric of Ulm can get the sniffles.... [/QUOTE]
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