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"He's beyond my healing ability..."
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<blockquote data-quote="pemerton" data-source="post: 5616940" data-attributes="member: 42582"><p>When we look at the AD&D rules for healing magic, one thing we notice is that Cure Light Wounds is first level, and Regeneration is seventh level. That straight away tells us that there are some injuries - like losing a limb - that Cure Light Wounds cannot heal.</p><p></p><p></p><p>I think this is particularly a 3E thing (I'm not sure about 2nd ed AD&D).</p><p></p><p>In 1st ed AD&D, a dying character <em>cannot</em> be fully healed just by any old cure spell. Magical healing will stabilise him/her, but then a Heal spell, or a Death's Door spell from UA, will be required, or else a week of bed rest. (In his White Dwarf article How to Lost Hit Points and Survive, which is as far as I know the first published version of a hp/wound point system, Roger Musson specified a % chance for a mortal wound if Con was lost, and also specified Cure Serious Wounds as the spell needed to heal a mortal wound - this was before Death's Door had been published.)</p><p></p><p>As someone noted upthread (RC, maybe?) the GM also has the option to inflict additional penalties, like scarring or lost liimbs, if negative hit points reach -6.</p><p></p><p>And the existence of the Regeneration spell clearly signals that not all injuries can be healed using a Cure spell. </p><p></p><p>I think this all makes it clear that, in AD&D, the dying person who can't be easily healed is possible according to the rules, <em>although</em> there is no obvious way under the action resolution rules to inflict such a state.</p><p></p><p>I said upthread that, in 4e, I would allow a cure-all potion or ability to work on the dying NPC (assuming that no more powerful curse is at work). In AD&D I would allow Death's Door or Heal to work (assuming that no more powerful curse is at work). But the rules themselves make clear that it is not arbitrary nerfing of the PCs' abilities to say that there is a mortal wound that a Cure spell can't heal.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5616940, member: 42582"] When we look at the AD&D rules for healing magic, one thing we notice is that Cure Light Wounds is first level, and Regeneration is seventh level. That straight away tells us that there are some injuries - like losing a limb - that Cure Light Wounds cannot heal. I think this is particularly a 3E thing (I'm not sure about 2nd ed AD&D). In 1st ed AD&D, a dying character [I]cannot[/I] be fully healed just by any old cure spell. Magical healing will stabilise him/her, but then a Heal spell, or a Death's Door spell from UA, will be required, or else a week of bed rest. (In his White Dwarf article How to Lost Hit Points and Survive, which is as far as I know the first published version of a hp/wound point system, Roger Musson specified a % chance for a mortal wound if Con was lost, and also specified Cure Serious Wounds as the spell needed to heal a mortal wound - this was before Death's Door had been published.) As someone noted upthread (RC, maybe?) the GM also has the option to inflict additional penalties, like scarring or lost liimbs, if negative hit points reach -6. And the existence of the Regeneration spell clearly signals that not all injuries can be healed using a Cure spell. I think this all makes it clear that, in AD&D, the dying person who can't be easily healed is possible according to the rules, [I]although[/I] there is no obvious way under the action resolution rules to inflict such a state. I said upthread that, in 4e, I would allow a cure-all potion or ability to work on the dying NPC (assuming that no more powerful curse is at work). In AD&D I would allow Death's Door or Heal to work (assuming that no more powerful curse is at work). But the rules themselves make clear that it is not arbitrary nerfing of the PCs' abilities to say that there is a mortal wound that a Cure spell can't heal. [/QUOTE]
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