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"He's beyond my healing ability..."
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<blockquote data-quote="Krensky" data-source="post: 5621831" data-attributes="member: 30936"><p>Only if you wish to interpert what I said in the most negative fashion possible.</p><p></p><p>That level of shared narrative is something that require buy in from both sides. A GM should not just spring it on the players. It also has it's own conventions on use. One of those is the "yes, and..." principle [MENTION=40166]prosfilaes[/MENTION] mentioned.</p><p></p><p>It's bad form to say: "Yes, and what I said still happened." Most people I've played with using this style would also consider prosfilaes' example a bit bad form too, since it basically 180s the situation without giving the rest of the table the chance to have any influence, but they would still roll with it.</p><p></p><p>You're "Yes and my spell did work, it just took a moment" would bring the game to a halt because you're denying what another player (the GM is still a player in this context) said.</p><p></p><p>If a player isn't comfortable with this style, whether it's the Player not rolling with failure or the GM using the asymmetry of power at the table to force the story in the direction he wants, then they likely are playing at the wrong table.</p><p></p><p>Personally, it's not my favorite table style and I'd never use it for D&D or similar traditionalist games, but I can roll with it when that's what my friends want to play.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5621831, member: 30936"] Only if you wish to interpert what I said in the most negative fashion possible. That level of shared narrative is something that require buy in from both sides. A GM should not just spring it on the players. It also has it's own conventions on use. One of those is the "yes, and..." principle [MENTION=40166]prosfilaes[/MENTION] mentioned. It's bad form to say: "Yes, and what I said still happened." Most people I've played with using this style would also consider prosfilaes' example a bit bad form too, since it basically 180s the situation without giving the rest of the table the chance to have any influence, but they would still roll with it. You're "Yes and my spell did work, it just took a moment" would bring the game to a halt because you're denying what another player (the GM is still a player in this context) said. If a player isn't comfortable with this style, whether it's the Player not rolling with failure or the GM using the asymmetry of power at the table to force the story in the direction he wants, then they likely are playing at the wrong table. Personally, it's not my favorite table style and I'd never use it for D&D or similar traditionalist games, but I can roll with it when that's what my friends want to play. [/QUOTE]
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