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"He's beyond my healing ability..."
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<blockquote data-quote="Quickleaf" data-source="post: 5622816" data-attributes="member: 20323"><p>So "good use of cliche?" Heh, I'll take it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>To their credit they really did. The only exception was the other very experienced ex-DM player of the bard. And despite him being annoyed and us having a 5 minute headbutt, he rolled with it well and even created a suitable sardonic epitaph for the NPC.</p><p></p><p></p><p>Really? I thought the DMG made it clear that NPCs have 1 healing surge per tier. But that makes sense to me.</p><p></p><p></p><p>Heh. That's my perspective too. But it's clear many players feel the opposite: that if the PCs are present then the rules should apply consistently and without exception (er...unless the rules themselves are the exception). I wonder if this became more prominent during 3e when PCs and NPCs/monsters had the same mechanics? That would explain some of the disconnect I had with the bard player...</p><p></p><p></p><p>Really? How so?</p><p></p><p></p><p>You too with the hobgoblins inflicting incurable wounds, huh? Must be something they feed their babies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I know this debate has been around since D&D, but when I played 1e and 2e it was clear that attacks were only in part physical damage (can't remember if it was just a play style thing or if it was explicitly written in books). I don't know if that was the case so much in 3e since my experience was limited. In 4e it's clearly called out that hit points are an expression of more than just physical wounds.</p><p></p><p></p><p>Yeah [MENTION=54877]Crazy Jerome[/MENTION] did a good job of explaining how "color or challenge?" can be problematic.</p><p></p><p>I've been interested in the advice about creative ways to interface with the rules and have an NPC be un-healable (e.g. the magic poison). To me that seems more illusionismary <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Is this magic poison a critical plot point? Or is it the DM's device so we just can't heal him...unless we figure a way around it? However, it appears there's plenty of folks who consider that a better way of handling this scenario than "Remember when you decided to go through that portal instead of to the keep? Yes I'm framing a scene here."</p><p></p><p></p><p>Every time I've introduced a truly open-ended situation with a plurality of options, they've drifted off, debated endlessly about what to do, caved in to the strongest voice, or began making knowledge skill checks with piercing looks my way.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What can I say? Hard scene framing works well with this group, and I've become comfortable (too comfortable maybe) being up front about it.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5622816, member: 20323"] So "good use of cliche?" Heh, I'll take it. :) To their credit they really did. The only exception was the other very experienced ex-DM player of the bard. And despite him being annoyed and us having a 5 minute headbutt, he rolled with it well and even created a suitable sardonic epitaph for the NPC. Really? I thought the DMG made it clear that NPCs have 1 healing surge per tier. But that makes sense to me. Heh. That's my perspective too. But it's clear many players feel the opposite: that if the PCs are present then the rules should apply consistently and without exception (er...unless the rules themselves are the exception). I wonder if this became more prominent during 3e when PCs and NPCs/monsters had the same mechanics? That would explain some of the disconnect I had with the bard player... Really? How so? You too with the hobgoblins inflicting incurable wounds, huh? Must be something they feed their babies. ;) I know this debate has been around since D&D, but when I played 1e and 2e it was clear that attacks were only in part physical damage (can't remember if it was just a play style thing or if it was explicitly written in books). I don't know if that was the case so much in 3e since my experience was limited. In 4e it's clearly called out that hit points are an expression of more than just physical wounds. Yeah [MENTION=54877]Crazy Jerome[/MENTION] did a good job of explaining how "color or challenge?" can be problematic. I've been interested in the advice about creative ways to interface with the rules and have an NPC be un-healable (e.g. the magic poison). To me that seems more illusionismary ;) Is this magic poison a critical plot point? Or is it the DM's device so we just can't heal him...unless we figure a way around it? However, it appears there's plenty of folks who consider that a better way of handling this scenario than "Remember when you decided to go through that portal instead of to the keep? Yes I'm framing a scene here." Every time I've introduced a truly open-ended situation with a plurality of options, they've drifted off, debated endlessly about what to do, caved in to the strongest voice, or began making knowledge skill checks with piercing looks my way.... :) What can I say? Hard scene framing works well with this group, and I've become comfortable (too comfortable maybe) being up front about it. [/QUOTE]
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