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"He's beyond my healing ability..."
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<blockquote data-quote="Hussar" data-source="post: 5623095" data-attributes="member: 22779"><p>In your world, completely arbitrary events occur without explanation? That's the "real" world? I dunno about you, but, there's a couple years or so of scientific method that would like to have a word with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I guess my problem come in because the PC's are involved. If the PC's weren't involved, then anything goes and I don't really care. But, the only way the players can interact with the game world is through the mechanics of the game. </p><p></p><p>If you start changing those mechanics simply to service a specific scene then it calls into question how much the players can rely on their sole method for interacting with the game world.</p><p></p><p>Granted, most of the time, it's not going to matter that much. Most groups simply move on and no harm, no foul.</p><p></p><p>But, I'm really not seeing what's being gained here. The DM is forcing through a specific scene that resolves in a specific manner. It's a cut-scene with a bit more improv from the player's side. The players cannot actually change the outcome of the scene since the DM declares that the guy is too hurt to be healed and he just dies.</p><p></p><p>Lobbing the explanation back at the players isn't going to resolve anything, other than make it really glaringly obvious that the DM just wanted to have a cut scene.</p><p></p><p>If you don't want the players to change the scene, DON'T INVOLVE THE PLAYERS.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5623095, member: 22779"] In your world, completely arbitrary events occur without explanation? That's the "real" world? I dunno about you, but, there's a couple years or so of scientific method that would like to have a word with you. :D I guess my problem come in because the PC's are involved. If the PC's weren't involved, then anything goes and I don't really care. But, the only way the players can interact with the game world is through the mechanics of the game. If you start changing those mechanics simply to service a specific scene then it calls into question how much the players can rely on their sole method for interacting with the game world. Granted, most of the time, it's not going to matter that much. Most groups simply move on and no harm, no foul. But, I'm really not seeing what's being gained here. The DM is forcing through a specific scene that resolves in a specific manner. It's a cut-scene with a bit more improv from the player's side. The players cannot actually change the outcome of the scene since the DM declares that the guy is too hurt to be healed and he just dies. Lobbing the explanation back at the players isn't going to resolve anything, other than make it really glaringly obvious that the DM just wanted to have a cut scene. If you don't want the players to change the scene, DON'T INVOLVE THE PLAYERS. [/QUOTE]
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