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"He's beyond my healing ability..."
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5623803" data-attributes="member: 32740"><p>And what if it's the deities standing by and refusing to grant the cleric the spell effects? I mean, after all, it's the DM who wants this character dead. He just doesn't want him to die until he's given his cryptic clue or whatever. Rules as written don't generally allow for that possibility except in the rare cases of things like ongoing ability damage or magic-proof poisons or the like. What the DM seems to want is the "paramedics" hitting the poor slob with the paddles and pumping him with adrenaline to the heart as well as IV's, but everyone STILL watching the victims face twisted in agony, then opening his eyes and with his final breath... "Rosebud..." Hit points and healing rules just don't allow that. It requires house rules, or ignoring the rules or circumventing the rules with outrageous circumstances just to pull off this cliche scene.</p><p> </p><p>Given what the DM wants (cryptic dying clue) and what the players expect (their magic to work as it always does) the rules are getting in the way. If the DM really wants/needs this event to happen then either the rules run the DM, the DM rules by fiat, or the DM makes new rules FOR HIS GAME into what he wants and needs them to be. Any of those three options is viable. None are inherently "incorrect" (though for <u>my</u> money the preferred option is the last of the three). The only remaining thing to talk about is the DM communicating with the players; both sides of the DM screen understanding and accepting of the DM's choice of those three options so that it won't be a game-disrupting issue when it actually arises.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5623803, member: 32740"] And what if it's the deities standing by and refusing to grant the cleric the spell effects? I mean, after all, it's the DM who wants this character dead. He just doesn't want him to die until he's given his cryptic clue or whatever. Rules as written don't generally allow for that possibility except in the rare cases of things like ongoing ability damage or magic-proof poisons or the like. What the DM seems to want is the "paramedics" hitting the poor slob with the paddles and pumping him with adrenaline to the heart as well as IV's, but everyone STILL watching the victims face twisted in agony, then opening his eyes and with his final breath... "Rosebud..." Hit points and healing rules just don't allow that. It requires house rules, or ignoring the rules or circumventing the rules with outrageous circumstances just to pull off this cliche scene. Given what the DM wants (cryptic dying clue) and what the players expect (their magic to work as it always does) the rules are getting in the way. If the DM really wants/needs this event to happen then either the rules run the DM, the DM rules by fiat, or the DM makes new rules FOR HIS GAME into what he wants and needs them to be. Any of those three options is viable. None are inherently "incorrect" (though for [U]my[/U] money the preferred option is the last of the three). The only remaining thing to talk about is the DM communicating with the players; both sides of the DM screen understanding and accepting of the DM's choice of those three options so that it won't be a game-disrupting issue when it actually arises. [/QUOTE]
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