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"He's beyond my healing ability..."
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5623889" data-attributes="member: 4892"><p>Call me a grognard, but I prefer to use common sense when presented with specific cases.</p><p></p><p>"Does the law apply underwater?" First, I'm not sure why you insist twisting the context from a rule to a LAW, but I'd ask you: Can a character speak underwater? RAW has no answer. Geuss by your measure you should be pre-prepared a house rule governing speaking underwater. My common sense approach says you can at best let out a very muted gurgle.</p><p></p><p>"You are beheaded by a vorpal blade; does the law apply?" Can a normal human being speak when their head has been severed? And what version of vorpal sword are you using? Current versions don't actually sever anything. Past version tell you they sever the victim's head, but this actually is in support of the "attacks that kill but cause no hit point loss." And nowhere in the RAW of those past versions does it say losing your head results in death. The game assumes you would use common sense to link the loss of one's head with death.</p><p></p><p>"What about if you are swallowed by a purple worm and digested?" I'd still allow the final words, but it's unlikely anyone of importance would hear them from the stomach of the worm.</p><p></p><p></p><p></p><p>Yes, applying a house rule blindly when it doesn't fit the circumstances will result in something that doesn't fit. I'm not writing a houserule for a computer game, I'm writing one for myself.</p><p></p><p></p><p></p><p>That's why I prefer the, he's already [game condition]dead[/game condition], but tells you one last thing. And letting players know that this is possible in my game world. They know by RAW that their healing magic won't work unless it works on dead people. They even know that bringing a person back from the dead requires willingness of the spirit and may not work. But if they are prepared with a Speak with Dead, different story.</p><p></p><p></p><p></p><p>So, you apply the rules to everything you determine as DM? Nothing happens "off-screen" without a roll? The characters in the set up enter the screen when the 'last words' NPC is already dead in my setup. You've never framed a scene where the characters come in to find dead townsfolk killed by orcs? Why didn't you give the characters a chance to stop those orcs? My suspension of disbelief is harmed when people act like things can only happen in the game world when the characters are involved.</p><p></p><p></p><p></p><p></p><p>Yep, just dying conversations. Twice in two decades justifies trying to ridicule me for suggesting I use a trope you dislike.</p><p></p><p></p><p></p><p>Agreed. I don't think any non-jokin comment I've made would be heavy-handed, nor do my players feel that I am that way.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5623889, member: 4892"] Call me a grognard, but I prefer to use common sense when presented with specific cases. "Does the law apply underwater?" First, I'm not sure why you insist twisting the context from a rule to a LAW, but I'd ask you: Can a character speak underwater? RAW has no answer. Geuss by your measure you should be pre-prepared a house rule governing speaking underwater. My common sense approach says you can at best let out a very muted gurgle. "You are beheaded by a vorpal blade; does the law apply?" Can a normal human being speak when their head has been severed? And what version of vorpal sword are you using? Current versions don't actually sever anything. Past version tell you they sever the victim's head, but this actually is in support of the "attacks that kill but cause no hit point loss." And nowhere in the RAW of those past versions does it say losing your head results in death. The game assumes you would use common sense to link the loss of one's head with death. "What about if you are swallowed by a purple worm and digested?" I'd still allow the final words, but it's unlikely anyone of importance would hear them from the stomach of the worm. Yes, applying a house rule blindly when it doesn't fit the circumstances will result in something that doesn't fit. I'm not writing a houserule for a computer game, I'm writing one for myself. That's why I prefer the, he's already [game condition]dead[/game condition], but tells you one last thing. And letting players know that this is possible in my game world. They know by RAW that their healing magic won't work unless it works on dead people. They even know that bringing a person back from the dead requires willingness of the spirit and may not work. But if they are prepared with a Speak with Dead, different story. So, you apply the rules to everything you determine as DM? Nothing happens "off-screen" without a roll? The characters in the set up enter the screen when the 'last words' NPC is already dead in my setup. You've never framed a scene where the characters come in to find dead townsfolk killed by orcs? Why didn't you give the characters a chance to stop those orcs? My suspension of disbelief is harmed when people act like things can only happen in the game world when the characters are involved. Yep, just dying conversations. Twice in two decades justifies trying to ridicule me for suggesting I use a trope you dislike. Agreed. I don't think any non-jokin comment I've made would be heavy-handed, nor do my players feel that I am that way. [/QUOTE]
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