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"He's beyond my healing ability..."
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<blockquote data-quote="CuRoi" data-source="post: 5625632" data-attributes="member: 98032"><p>Excellent explanation, thanks! I always feel like I'm walking on eggshells when discussing differences between the editions so I appreciate the level response.</p><p> </p><p>I'm fascinated by that initial aspect of 4e you touch on - that solid distinction between what PCs do and what NPCs / Monsters can do. It's like they live in their own worlds per se. It's a useful trick to not only distinguish PCs from everyone else and firmly establish them as the protagonists of the story but also can be used to keep them from getting to fiddly with a DM's plans. i.e. "Your powers need not necessarily apply to this situation" (Still, another reason why it isn't so much my group's cup of tea, cause my players thoroughly enjoy fiddling with my plans, and I in turn expect them to do so, heh). </p><p> </p><p>I know others pointed this same thing out in previous posts but I'm not a regular 4e player so the "schooling" helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> At any rate, it also explains some of the "shouting over each other" in a few of the side arguments. People were arguing from totally different perspectives without really getting what the other was talking about.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5625632, member: 98032"] Excellent explanation, thanks! I always feel like I'm walking on eggshells when discussing differences between the editions so I appreciate the level response. I'm fascinated by that initial aspect of 4e you touch on - that solid distinction between what PCs do and what NPCs / Monsters can do. It's like they live in their own worlds per se. It's a useful trick to not only distinguish PCs from everyone else and firmly establish them as the protagonists of the story but also can be used to keep them from getting to fiddly with a DM's plans. i.e. "Your powers need not necessarily apply to this situation" (Still, another reason why it isn't so much my group's cup of tea, cause my players thoroughly enjoy fiddling with my plans, and I in turn expect them to do so, heh). I know others pointed this same thing out in previous posts but I'm not a regular 4e player so the "schooling" helps. :) At any rate, it also explains some of the "shouting over each other" in a few of the side arguments. People were arguing from totally different perspectives without really getting what the other was talking about. [/QUOTE]
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