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"He's beyond my healing ability..."
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5627483" data-attributes="member: 4892"><p>Not a "Bad DM" in a general sense, but in the particular situation.</p><p> </p><p></p><p></p><p>The reason I think this thread has gone so long is because we are past the original topic. I surely wouldn't continue discussing a trope that I find cliched and have limited my own use of over the years. What the argument really seems to boil down to is that as DM one should be trusted to bend the rules to fit their game. While another camp seems to think that this kind of behavior shatters the entire system (or at least puts a minor bug in their bonnet). I'm certainly thankful for the tightening of the rules over the years to cover frequent situations, but I don't like the thought that any DM would be considered 'poor' or 'ham-fisted' when they make corner cases in an attempt to make a better experience for their players.</p><p></p><p></p><p></p><p>A couple of the many joys of being a DM is world building and story crafting. Without those two elements there is no game for the players to play. So give your DM a break if he tries an old cliche when crafting the setup to a story. If you don't like it I've already agreed the DM shouldn't do it again. But if you play along with the DM, instead of trying to find all the plot holes and cliches and bash him for it, you may have more fun. Then again, maybe some people here are the tye that annoy freinds and family to the point that they don't want to watch movies and TV with them because all they want to do is scoff at the plot while loudly pointing it out to all involved.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5627483, member: 4892"] Not a "Bad DM" in a general sense, but in the particular situation. The reason I think this thread has gone so long is because we are past the original topic. I surely wouldn't continue discussing a trope that I find cliched and have limited my own use of over the years. What the argument really seems to boil down to is that as DM one should be trusted to bend the rules to fit their game. While another camp seems to think that this kind of behavior shatters the entire system (or at least puts a minor bug in their bonnet). I'm certainly thankful for the tightening of the rules over the years to cover frequent situations, but I don't like the thought that any DM would be considered 'poor' or 'ham-fisted' when they make corner cases in an attempt to make a better experience for their players. A couple of the many joys of being a DM is world building and story crafting. Without those two elements there is no game for the players to play. So give your DM a break if he tries an old cliche when crafting the setup to a story. If you don't like it I've already agreed the DM shouldn't do it again. But if you play along with the DM, instead of trying to find all the plot holes and cliches and bash him for it, you may have more fun. Then again, maybe some people here are the tye that annoy freinds and family to the point that they don't want to watch movies and TV with them because all they want to do is scoff at the plot while loudly pointing it out to all involved. [/QUOTE]
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