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<blockquote data-quote="Water Bob" data-source="post: 5628207" data-attributes="member: 92305"><p>If its obvious, I'll describe it for the player.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>The mechanics stay as RAW. I will roll them behind the screen. We roleplay the care of the downed PC.</p><p> </p><p>You seem to have a real problem because I wouldn't allow you to meta-game.</p><p> </p><p> </p><p> </p><p> </p><p>This reminds me of something one of the 3E designers wrote in the Rules Compendium:</p><p> </p><p><span style="font-family: 'RomicLightPlain'"><span style="font-size: 15px"><span style="color: #0d7373"><span style="font-family: 'RomicLightPlain'"><span style="font-size: 15px"><span style="color: #0d7373"><span style="font-family: 'RomicLightPlain'"><span style="font-size: 15px"><span style="color: darkorange"><p style="text-align: left">NEGATIVE ATTITUDE</p><p></span></span></span></span></span></span></span></span></span><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><p style="text-align: left"> </p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">I have a house rule in my D&D campaign that says when a</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">character is dying, the player of that character isn’t allowed</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">to announce how close to death the character is. If the other</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">party members want to know how close the dying character is</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">to –10 hit points, one of them needs to move adjacent to the</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">dying character and make a DC 10 Heal check as a standard</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">action. As a DM, I get prickly when I hear a player brazenly</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">declare, “Hey guys, I’m down to –8 hit points, and I need someone</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">to stabilize me before I croak!” That, folks, is called </span></span></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><em><span style="font-family: 'ScalaSansLF-Italic'"><span style="font-family: 'ScalaSansLF-Italic'"><span style="font-size: 12px"><span style="color: darkorange">metagaming.</span></span></span></span></em></p><p><em><span style="font-family: 'ScalaSansLF-Italic'"><span style="font-family: 'ScalaSansLF-Italic'"></span></span></em></p><p><em><span style="font-family: 'ScalaSansLF-Italic'"><span style="font-family: 'ScalaSansLF-Italic'"></span></span></em><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><p style="text-align: left"><span style="font-size: 12px"><span style="color: darkorange">It undermines the urgency and spoils the tension of</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">not knowing just how much time the character has before he</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">bites the big one. I’d rather see this knowledge revealed in an</span></span></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 12px"><span style="color: darkorange">in-game context.</span></span></p><p></span></span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="color: darkorange">—Christopher Perkins, D&D Design Manager</span></span></span></span></span></p><p> <span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"></span></span></span></span></p><p> <span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"></span></span></span></span></p><p> <span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"></span></span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-size: 10px">I agree whole-heatedly with Christopher Perkins here.</span></span></span></span></span></p><p><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"><span style="font-family: 'ScalaSansLF-Regular'"><span style="font-size: 9px"></span></span></span></span></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5628207, member: 92305"] If its obvious, I'll describe it for the player. The mechanics stay as RAW. I will roll them behind the screen. We roleplay the care of the downed PC. You seem to have a real problem because I wouldn't allow you to meta-game. This reminds me of something one of the 3E designers wrote in the Rules Compendium: [FONT=RomicLightPlain][SIZE=4][COLOR=#0d7373][FONT=RomicLightPlain][SIZE=4][COLOR=#0d7373][FONT=RomicLightPlain][SIZE=4][COLOR=darkorange][LEFT]NEGATIVE ATTITUDE[/LEFT] [/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][FONT=ScalaSansLF-Regular][SIZE=1][FONT=ScalaSansLF-Regular][SIZE=1][LEFT][SIZE=3][COLOR=darkorange][/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]I have a house rule in my D&D campaign that says when a[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]character is dying, the player of that character isn’t allowed[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]to announce how close to death the character is. If the other[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]party members want to know how close the dying character is[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]to –10 hit points, one of them needs to move adjacent to the[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]dying character and make a DC 10 Heal check as a standard[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]action. As a DM, I get prickly when I hear a player brazenly[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]declare, “Hey guys, I’m down to –8 hit points, and I need someone[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]to stabilize me before I croak!” That, folks, is called [/COLOR][/SIZE][/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][/left][/SIZE][LEFT][/left][/FONT][LEFT][I][FONT=ScalaSansLF-Italic][FONT=ScalaSansLF-Italic][SIZE=3][COLOR=darkorange]metagaming.[/COLOR][/SIZE][/FONT][/FONT][/I][/LEFT][I][FONT=ScalaSansLF-Italic][FONT=ScalaSansLF-Italic] [/font][/font][/I][FONT=ScalaSansLF-Italic][FONT=ScalaSansLF-Italic][/FONT][/FONT][FONT=ScalaSansLF-Regular][SIZE=1][FONT=ScalaSansLF-Regular][SIZE=1][LEFT][SIZE=3][COLOR=darkorange]It undermines the urgency and spoils the tension of[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]not knowing just how much time the character has before he[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]bites the big one. I’d rather see this knowledge revealed in an[/COLOR][/SIZE] [SIZE=3][COLOR=darkorange]in-game context.[/COLOR][/SIZE][/LEFT] [COLOR=darkorange][/COLOR] [COLOR=darkorange]—Christopher Perkins, D&D Design Manager[/COLOR] [COLOR=#ff8c00][/COLOR] [SIZE=2][/SIZE] [SIZE=2][/SIZE] [SIZE=2]I agree whole-heatedly with Christopher Perkins here.[/SIZE] [/SIZE][/FONT][/SIZE][/FONT] [/QUOTE]
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