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<blockquote data-quote="delericho" data-source="post: 5628754" data-attributes="member: 22424"><p>Okay, cool.</p><p></p><p></p><p></p><p>Yes. Also, multiple characters can attempt First Aid all at once (or they can use Aid Another - their choice). Once a character is down and dying, you're usually looking for ways to keep them alive, not hasten their demise. (IME, at least.)</p><p></p><p></p><p></p><p>Per RAW, it takes a standard action. As above, I wouldn't house rule this to make it any more lethal.</p><p></p><p>Now, if I <em>was</em> of a mind to house rule death and dying:</p><p></p><p>Once a character drops below 0 hit points, he is dead. Well, he's <em>quite</em> dead, but not <em>completely</em> dead. If the character receives magical healing within one round, he recovers hit points, counting from 0 (so, it doesn't matter how far <em>below</em> 0 the character dropped). If the character receives First Aid within 1 round, he is stable. The character also gets <em>one</em> 10% self-stabilisation roll.</p><p></p><p>If the character does not receive aid within the alloted time, he slips to the state of <em>mostly</em> dead. He's worse than <em>quite</em> dead, but not yet <em>completely</em> dead. At this point, he cannot be revived without heroic means.</p><p></p><p>A character who is <em>mostly</em> dead can be revived with the application of a <em>revivify</em> spell within 5 minutes, or the use of Emergency Aid (Heal check DC 25, takes 5 minutes). However, each of these can be attempted only <em>once</em>.</p><p></p><p>If the character does not receive aid within the alloted time, he is <em>completely</em> dead. At this point, only <em>raise dead</em> or the like can help him.</p></blockquote><p></p>
[QUOTE="delericho, post: 5628754, member: 22424"] Okay, cool. Yes. Also, multiple characters can attempt First Aid all at once (or they can use Aid Another - their choice). Once a character is down and dying, you're usually looking for ways to keep them alive, not hasten their demise. (IME, at least.) Per RAW, it takes a standard action. As above, I wouldn't house rule this to make it any more lethal. Now, if I [i]was[/i] of a mind to house rule death and dying: Once a character drops below 0 hit points, he is dead. Well, he's [i]quite[/i] dead, but not [i]completely[/i] dead. If the character receives magical healing within one round, he recovers hit points, counting from 0 (so, it doesn't matter how far [i]below[/i] 0 the character dropped). If the character receives First Aid within 1 round, he is stable. The character also gets [i]one[/i] 10% self-stabilisation roll. If the character does not receive aid within the alloted time, he slips to the state of [i]mostly[/i] dead. He's worse than [i]quite[/i] dead, but not yet [i]completely[/i] dead. At this point, he cannot be revived without heroic means. A character who is [i]mostly[/i] dead can be revived with the application of a [i]revivify[/i] spell within 5 minutes, or the use of Emergency Aid (Heal check DC 25, takes 5 minutes). However, each of these can be attempted only [i]once[/i]. If the character does not receive aid within the alloted time, he is [i]completely[/i] dead. At this point, only [i]raise dead[/i] or the like can help him. [/QUOTE]
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