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<blockquote data-quote="Greenfield" data-source="post: 5629322" data-attributes="member: 6669384"><p>The wound that puts a character negative might be a massive blow or horrible gash, or it could be a glorified paper cut (i.e. 1 point of damage, taking someone from 0 to -1).</p><p></p><p>But unless it's an arterial wound, the person isn't going to bleed to death from it in 30 seconds. If you want a real-world equivalent, think of someone going into shock. They aren't "bleeding out", they're just plain dying.</p><p></p><p>In any case, the Heal Check is a quick and dirty attempt to stabilize someone. In real world, you treat for shock by covering someone to help them maintain their body temperature, you elevate their feet to maintain blood flow to the brain, that sort of thing. </p><p></p><p>If you are treating for blood loss, it need not be an actual bandage or tourniquet. In some cases it might be elevating an arm or leg higher than the heart to slow bleeding. It might be applying direct pressure or shoving your dagger into the torch flame, then cauterizing the wound.</p><p></p><p>In every case, it has to be a simple action that can be done in a single Standard Action. It's not complex surgery, or even simple surgery, or anything more than emergency first aid.</p><p></p><p>And the Heal Check isn't just the process of treating the wound, it represents the skill to recognize what's killing them and <em>then</em> doing something about it. Doing the wrong thing, expertly, does little more than make for a pretty corpse. So whether it's as simple as pouring water on a serious wound or clearing their throat and tipping their head to one side so they don't choke, you need to know enough to look for that sort of problem.</p><p></p><p>If you have 12 people grabbing body parts all at once, under the theory that somebody will get it right, you're probably going to pull wounds open and make him worse.</p><p></p><p>If, on the other hand, you have one person doing the hands-on part, and others advising by checking his eyes, his breathing, his color, noting that he's clammy, or just observing, "Didn't he have two legs when we came in here?", their collective insights and observations become "Aid Another" attempts.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5629322, member: 6669384"] The wound that puts a character negative might be a massive blow or horrible gash, or it could be a glorified paper cut (i.e. 1 point of damage, taking someone from 0 to -1). But unless it's an arterial wound, the person isn't going to bleed to death from it in 30 seconds. If you want a real-world equivalent, think of someone going into shock. They aren't "bleeding out", they're just plain dying. In any case, the Heal Check is a quick and dirty attempt to stabilize someone. In real world, you treat for shock by covering someone to help them maintain their body temperature, you elevate their feet to maintain blood flow to the brain, that sort of thing. If you are treating for blood loss, it need not be an actual bandage or tourniquet. In some cases it might be elevating an arm or leg higher than the heart to slow bleeding. It might be applying direct pressure or shoving your dagger into the torch flame, then cauterizing the wound. In every case, it has to be a simple action that can be done in a single Standard Action. It's not complex surgery, or even simple surgery, or anything more than emergency first aid. And the Heal Check isn't just the process of treating the wound, it represents the skill to recognize what's killing them and [I]then[/I] doing something about it. Doing the wrong thing, expertly, does little more than make for a pretty corpse. So whether it's as simple as pouring water on a serious wound or clearing their throat and tipping their head to one side so they don't choke, you need to know enough to look for that sort of problem. If you have 12 people grabbing body parts all at once, under the theory that somebody will get it right, you're probably going to pull wounds open and make him worse. If, on the other hand, you have one person doing the hands-on part, and others advising by checking his eyes, his breathing, his color, noting that he's clammy, or just observing, "Didn't he have two legs when we came in here?", their collective insights and observations become "Aid Another" attempts. [/QUOTE]
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