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<blockquote data-quote="Water Bob" data-source="post: 5630432" data-attributes="member: 92305"><p>I've got a friend playing with us that hasn't played in years. He used to be a regular, back in the day, then life took him out of state.</p><p> </p><p>He moved back about two years ago, and recently, he's joined my game.</p><p> </p><p>I asked him, "Hey, have you been playing?"</p><p> </p><p>He said, "I tried a couple of times, but I just couldn't do it."</p><p> </p><p>"Why," I asked.</p><p> </p><p>He replied, "Because most people don't play like we do. They just don't get it. I can't play D&D like it's a 'game'. I've spent too much time actually living in another world, and it's not worth it to play if I can't have that."</p><p> </p><p>We all shook our heads and agreed.</p><p> </p><p>I've tried other people's games, too, and my friend is right. It's just not the same.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Hit Points aren't totally abstract. The actual wounds they represent are abstract, but there's a lot about those wounds that the game relays in different ways.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Don't be silly.</p><p> </p><p>We just play using the Olde School Method, before characters had "skills".</p><p> </p><p>It's more abstract to just let a character roll on a skill. As I said before, that's for computer games.</p><p> </p><p>In our game, we actually live in an alternate reality.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>It doesn't say that under the skill. You're adding to the skill.</p><p> </p><p>And, it's not logical or realistic that an action that takes 3-4 seconds to perform can do all that you are allowing it to do.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>That's incorrect.</p><p> </p><p>How do I know that?</p><p> </p><p>Well, without the last wound, the character is unhindered in any way. He can run, jump, fight, and do everything as well as he can at full hit points.</p><p> </p><p>But, once that last wound happens, the character can no longer do those things. In fact, the character is now incapaciated and could be dying.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I spent several years in medical sales selling wound care items. I know a bit about wounds myself. And, you're correct in that a person can seem fine and then kick the bucket.</p><p> </p><p>In this case, it would be the last wound that caused the shock.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I'm not using a House Rule on this. </p><p> </p><p>The First Aid check is still a standard action, and a successful First Aid check will still stabilize a downed character.</p><p> </p><p>The character administering the First Aid check just doesn't get it for "free". </p><p> </p><p><span style="color: sandybrown">You wouldn't allow a character standing out in an open field, in plain view, under a bright sun, with nothing to hide behind or conceal himself a chance to roll on his Hide skill, no matter how high that skill was, right?</span></p><p> </p><p><span style="color: sandybrown">There's no reason why the First Aid function of the Heal skill should be treated any differently.</span></p><p> </p><p><span style="color: sandybrown">A character gets a Hide check when it's logical that he can hide.</span></p><p> </p><p><span style="color: sandybrown">The same goes for the application of First Aid. It happens when it's logical that a character can administer first aid.</span></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5630432, member: 92305"] I've got a friend playing with us that hasn't played in years. He used to be a regular, back in the day, then life took him out of state. He moved back about two years ago, and recently, he's joined my game. I asked him, "Hey, have you been playing?" He said, "I tried a couple of times, but I just couldn't do it." "Why," I asked. He replied, "Because most people don't play like we do. They just don't get it. I can't play D&D like it's a 'game'. I've spent too much time actually living in another world, and it's not worth it to play if I can't have that." We all shook our heads and agreed. I've tried other people's games, too, and my friend is right. It's just not the same. Hit Points aren't totally abstract. The actual wounds they represent are abstract, but there's a lot about those wounds that the game relays in different ways. Don't be silly. We just play using the Olde School Method, before characters had "skills". It's more abstract to just let a character roll on a skill. As I said before, that's for computer games. In our game, we actually live in an alternate reality. It doesn't say that under the skill. You're adding to the skill. And, it's not logical or realistic that an action that takes 3-4 seconds to perform can do all that you are allowing it to do. That's incorrect. How do I know that? Well, without the last wound, the character is unhindered in any way. He can run, jump, fight, and do everything as well as he can at full hit points. But, once that last wound happens, the character can no longer do those things. In fact, the character is now incapaciated and could be dying. I spent several years in medical sales selling wound care items. I know a bit about wounds myself. And, you're correct in that a person can seem fine and then kick the bucket. In this case, it would be the last wound that caused the shock. I'm not using a House Rule on this. The First Aid check is still a standard action, and a successful First Aid check will still stabilize a downed character. The character administering the First Aid check just doesn't get it for "free". [COLOR=sandybrown]You wouldn't allow a character standing out in an open field, in plain view, under a bright sun, with nothing to hide behind or conceal himself a chance to roll on his Hide skill, no matter how high that skill was, right?[/COLOR] [COLOR=sandybrown][/COLOR] [COLOR=sandybrown]There's no reason why the First Aid function of the Heal skill should be treated any differently.[/COLOR] [COLOR=sandybrown][/COLOR] [COLOR=sandybrown]A character gets a Hide check when it's logical that he can hide.[/COLOR] [COLOR=sandybrown][/COLOR] [COLOR=sandybrown]The same goes for the application of First Aid. It happens when it's logical that a character can administer first aid.[/COLOR] [/QUOTE]
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