Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
He's Stable!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5630527" data-attributes="member: 92305"><p>That's why I picked that skill to use in the example--so I wouldn't have to defend it.</p><p> </p><p>If I'd used, say, Disable Device, and described how the thief needs to figure out how to disable the trap before he can attempt to disable it, people would just argue that the thief could just throw on his skill without knowing squat about the trap.</p><p> </p><p>I had to find a skill with logic behind its use, written in the game, so that people would accept it in backing up my argument.</p><p> </p><p>The problem is, the only reason I think that some use cover and concealment with the Hide skill is because it actually says to use it in the book. If it didn't, <span style="color: darkorange">I guarrantee you there would be many "new schoolers" shouting, "It doesn't matter if he has anything to hide behind. He's got the skill, so he can do it if he makes the roll!"</span></p><p> </p><p>Apply the same logic to the rest of the skills when they're used. The First Aid check is no different from the Hide or for the Disable Device check. The use of the skill must make sense in order to use it. A character can'd just do it because he has the skill (as many of you seem to believe).</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Not really. Because without that last blow, the character is fine--only minimally hurt.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I experienced something similar in 1997. Was on a Jet Ski. Idiot friend behind me, following too close. I hit a wave and let off on the accelerator. Friend didn't, and used me for a ramp.</p><p> </p><p>Cracked my back in three places. Bed bound for a month. There was a scare that I'd never walk again. Took me three months to really get my pace back and six months before I could run again.</p><p> </p><p>But....with all that damage, I actually crawled out of the lake and was walking around when the ambulance arrived. They had to convince me to go to the hospital because I thought I only had a bruise.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>You keep calling it a "Heal Check". There are many uses of the Heal skill. </p><p> </p><p>I'm talking of the First Aid roll, the DC 15 Heal skill check that characters use to make stable downed characters that are in the negative hit point range.</p><p> </p><p>If that's the same check you're referring to, then, nope, it does ot include a diagnosis. The description of that use of the skill does not say anything about diagnosis.</p><p> </p><p>Can you give me a page number where the First Aid check is described as allowing the character to make a diagnosis?</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>But, I haven't house ruled it. I'm playing it RAW.</p><p> </p><p>The First Aid check is used to make stable characters that have fallen victim to negative hit points, yes? That's what I'm using the First Aid check for--exactly as written.</p><p> </p><p>And, the First Aid roll is a standard action. I haven't changed that, either.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Please state which rule you think I'm importing.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5630527, member: 92305"] That's why I picked that skill to use in the example--so I wouldn't have to defend it. If I'd used, say, Disable Device, and described how the thief needs to figure out how to disable the trap before he can attempt to disable it, people would just argue that the thief could just throw on his skill without knowing squat about the trap. I had to find a skill with logic behind its use, written in the game, so that people would accept it in backing up my argument. The problem is, the only reason I think that some use cover and concealment with the Hide skill is because it actually says to use it in the book. If it didn't, [COLOR=darkorange]I guarrantee you there would be many "new schoolers" shouting, "It doesn't matter if he has anything to hide behind. He's got the skill, so he can do it if he makes the roll!"[/COLOR] Apply the same logic to the rest of the skills when they're used. The First Aid check is no different from the Hide or for the Disable Device check. The use of the skill must make sense in order to use it. A character can'd just do it because he has the skill (as many of you seem to believe). Not really. Because without that last blow, the character is fine--only minimally hurt. I experienced something similar in 1997. Was on a Jet Ski. Idiot friend behind me, following too close. I hit a wave and let off on the accelerator. Friend didn't, and used me for a ramp. Cracked my back in three places. Bed bound for a month. There was a scare that I'd never walk again. Took me three months to really get my pace back and six months before I could run again. But....with all that damage, I actually crawled out of the lake and was walking around when the ambulance arrived. They had to convince me to go to the hospital because I thought I only had a bruise. You keep calling it a "Heal Check". There are many uses of the Heal skill. I'm talking of the First Aid roll, the DC 15 Heal skill check that characters use to make stable downed characters that are in the negative hit point range. If that's the same check you're referring to, then, nope, it does ot include a diagnosis. The description of that use of the skill does not say anything about diagnosis. Can you give me a page number where the First Aid check is described as allowing the character to make a diagnosis? But, I haven't house ruled it. I'm playing it RAW. The First Aid check is used to make stable characters that have fallen victim to negative hit points, yes? That's what I'm using the First Aid check for--exactly as written. And, the First Aid roll is a standard action. I haven't changed that, either. Please state which rule you think I'm importing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
He's Stable!
Top