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*Dungeons & Dragons
Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Kurotowa" data-source="post: 8763807" data-attributes="member: 27957"><p>Another thing to consider is competing mediums.</p><p></p><p>There's a particularly satisfying gameplay loop of try - fail - learn - try again. It feels really good to practice and improve your player skills until you can overcome a challenge. My sense is that early D&D utilized this gameplay loop a lot with disposable PCs and an expectation of what we'd call metagaming today. If Jim the Fighter died to a particular hazard, his cousin Jimbob the Fighter would take his place and the player would have ideas on how to avoid that hazard in the future.</p><p></p><p>But here's the thing. Video games do that better. The proliferation of Rogue-likes and Souls-likes, or the MMO raid scene if you prefer a group project, are a far more refined arena for that particular gameplay. And so D&D has steadily been moving away that style and focusing more on character and story. It's not a recent shift, either, but one that's been happening over decades. We're just really seeing the culmination of it now, especially in the style preferred by a lot of the popular streaming groups.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8763807, member: 27957"] Another thing to consider is competing mediums. There's a particularly satisfying gameplay loop of try - fail - learn - try again. It feels really good to practice and improve your player skills until you can overcome a challenge. My sense is that early D&D utilized this gameplay loop a lot with disposable PCs and an expectation of what we'd call metagaming today. If Jim the Fighter died to a particular hazard, his cousin Jimbob the Fighter would take his place and the player would have ideas on how to avoid that hazard in the future. But here's the thing. Video games do that better. The proliferation of Rogue-likes and Souls-likes, or the MMO raid scene if you prefer a group project, are a far more refined arena for that particular gameplay. And so D&D has steadily been moving away that style and focusing more on character and story. It's not a recent shift, either, but one that's been happening over decades. We're just really seeing the culmination of it now, especially in the style preferred by a lot of the popular streaming groups. [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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