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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Blue" data-source="post: 8763864" data-attributes="member: 20564"><p>D&D is often refered to as a "big tent" game. It covers a lot of different types of D&D-liek relations. But that's not all that is there. To make a horrible analogy, there are infinite fractions between 0 and 1, but that doesn't mean it can cover -1 or 134.</p><p></p><p>The rules of D&D provide both focus on what they want to do, and limits on what you can do. Look at how much of the PHB and the MM are devoted to material that is useful during combat. If I wanted to play a pure politics, drama and interpersonal relationship game under D&D could I? Absolutely. Will I have a lot of mechanical support for it? Well, no. I'd have some general bonus to use, like a few skills. Will the classes be balanced at it? Well, no again because casters can have all the skills plus spells, there aren't drama-related features other classes have that they lack, and the attrition resource model is tuned for the dense resource depletion of combat.</p><p></p><p>Again, since you don't need <em>any</em> rules to play an RPG, any RPG with rules can still handle everything. But that doesn't mean it does provides mechanical support for your concept.</p><p></p><p>Pivoting a bit, look at a game like Fate Core, where death is entirely off the table unless the player pushes for it and therefore the stakes of conflicts are about larger goals. Could I run the same scenarios in this as D&D? Sure. Will the mechanics of each provide a unique feel for that system? Yes. D&D has it's own feel, Fate will provide a different one. Both are good.</p><p></p><p>D&D has good bones, and is only moderately difficult to hack well. It's a big tent with lots under it. But the rules provide mechanical support for certain types of play, and other systems can provide mechanical support for types of play other than D&D, while not providing a D&D-feel. D&D does cover a wide spectrum, but other games cover other parts of the spectrum, wide or small. It's only by understanding and using a wide variety of different games with different goals that one can truly cover the whole spectrum.</p></blockquote><p></p>
[QUOTE="Blue, post: 8763864, member: 20564"] D&D is often refered to as a "big tent" game. It covers a lot of different types of D&D-liek relations. But that's not all that is there. To make a horrible analogy, there are infinite fractions between 0 and 1, but that doesn't mean it can cover -1 or 134. The rules of D&D provide both focus on what they want to do, and limits on what you can do. Look at how much of the PHB and the MM are devoted to material that is useful during combat. If I wanted to play a pure politics, drama and interpersonal relationship game under D&D could I? Absolutely. Will I have a lot of mechanical support for it? Well, no. I'd have some general bonus to use, like a few skills. Will the classes be balanced at it? Well, no again because casters can have all the skills plus spells, there aren't drama-related features other classes have that they lack, and the attrition resource model is tuned for the dense resource depletion of combat. Again, since you don't need [I]any[/I] rules to play an RPG, any RPG with rules can still handle everything. But that doesn't mean it does provides mechanical support for your concept. Pivoting a bit, look at a game like Fate Core, where death is entirely off the table unless the player pushes for it and therefore the stakes of conflicts are about larger goals. Could I run the same scenarios in this as D&D? Sure. Will the mechanics of each provide a unique feel for that system? Yes. D&D has it's own feel, Fate will provide a different one. Both are good. D&D has good bones, and is only moderately difficult to hack well. It's a big tent with lots under it. But the rules provide mechanical support for certain types of play, and other systems can provide mechanical support for types of play other than D&D, while not providing a D&D-feel. D&D does cover a wide spectrum, but other games cover other parts of the spectrum, wide or small. It's only by understanding and using a wide variety of different games with different goals that one can truly cover the whole spectrum. [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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