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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Umbran" data-source="post: 8764508" data-attributes="member: 177"><p>I think a key thing here is "strong wants".</p><p></p><p>Snarf already noted - if you have <em>specific</em> desires, strong wants, as you put it, then you will likely be able find something that provides those better than D&D does.</p><p></p><p>But, if you have <em>varied</em> wants, or don't know specifically what you want, or are kind of a generalist as a gamer, well, D&D is likely a great fit.</p><p></p><p>And, in considering this, we can look at the results of the WotC 1999 market research and the cluster analysis they did on the results. Sean K Reynold's archive of this seems lost to the aether, unfortunately, and I haven't found an entire reposting of it anywhere yet.</p><p></p><p>To summarize - They found gamers fit into five different categories. Four of which they named Thinker, Power Gamer, Character Actor, and Storyteller. The fifth group was <em>an admixture</em> of the other four. Most importantly, most people fit into this admixture, rather than have one major strong type.</p><p></p><p>This latter is important when considering D&D, as opposed to other games with strong typing - to many players, the lack of strong typing may be a feature, not a bug. It isn't a thing the game <em>lacks</em>. It may well be that by nature, most gamers are <em>generalists</em>, not looking for one specific thing.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8764508, member: 177"] I think a key thing here is "strong wants". Snarf already noted - if you have [I]specific[/I] desires, strong wants, as you put it, then you will likely be able find something that provides those better than D&D does. But, if you have [I]varied[/I] wants, or don't know specifically what you want, or are kind of a generalist as a gamer, well, D&D is likely a great fit. And, in considering this, we can look at the results of the WotC 1999 market research and the cluster analysis they did on the results. Sean K Reynold's archive of this seems lost to the aether, unfortunately, and I haven't found an entire reposting of it anywhere yet. To summarize - They found gamers fit into five different categories. Four of which they named Thinker, Power Gamer, Character Actor, and Storyteller. The fifth group was [I]an admixture[/I] of the other four. Most importantly, most people fit into this admixture, rather than have one major strong type. This latter is important when considering D&D, as opposed to other games with strong typing - to many players, the lack of strong typing may be a feature, not a bug. It isn't a thing the game [I]lacks[/I]. It may well be that by nature, most gamers are [I]generalists[/I], not looking for one specific thing. [/QUOTE]
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