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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8781641" data-attributes="member: 7023840"><p>This isn't the point I was making. Instead, it really is just about the <em>negative space </em>of D&D. What remains unsaid can be as important as what remains said. This has nothing to do with so-called <em>skilled play</em>, which isn't really a common style of play at all in 5e. Instead, it's about the understanding that D&D is much more than the rules , and that a focus purely on the rules is to miss the point of D&D. </p><p></p><p>If someone, today, was to try and understand OD&D (or 1e) purely by looking <em>only at the core rules</em>, they would likely come away with close to no understanding of the overall play of either system at the time. This has always been a truism of D&D - what remains unsaid in the rules is just as important as what is said.</p><p></p><p>In that way, D&D more closely resembles a common law system than it does a prescribed civil law system. It is built up over time, through a constant conversation with the past and the present. It exists in a dialogue with both older versions of itself, with the community as a whole, as well as with the TTRPG field (given it has always been the market mover).</p><p></p><p>For that reason, the constant refrain of, "Oh, it's just the brand," misses the point completely.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8781641, member: 7023840"] This isn't the point I was making. Instead, it really is just about the [I]negative space [/I]of D&D. What remains unsaid can be as important as what remains said. This has nothing to do with so-called [I]skilled play[/I], which isn't really a common style of play at all in 5e. Instead, it's about the understanding that D&D is much more than the rules , and that a focus purely on the rules is to miss the point of D&D. If someone, today, was to try and understand OD&D (or 1e) purely by looking [I]only at the core rules[/I], they would likely come away with close to no understanding of the overall play of either system at the time. This has always been a truism of D&D - what remains unsaid in the rules is just as important as what is said. In that way, D&D more closely resembles a common law system than it does a prescribed civil law system. It is built up over time, through a constant conversation with the past and the present. It exists in a dialogue with both older versions of itself, with the community as a whole, as well as with the TTRPG field (given it has always been the market mover). For that reason, the constant refrain of, "Oh, it's just the brand," misses the point completely. [/QUOTE]
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