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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Blue" data-source="post: 8781687" data-attributes="member: 20564"><p>First, I don't ascribe that negative space to just D&D. RPGs as a whole are a bit esoteric as a hobby, and for any of them - D&D or not - just plopping the rules down in front of a group of people who have never heard of them would be an uphill climb to get to an understanding of play. But the shared-greater-community-experience is not locked into D&D at all, and works perfectly well cross-RPGs. It feels like every time you say D&D above, I could strike it and write in "an RPG" and have it work. D&D, as game with the most players, is definitely a big deal in that space. But that has nothing to do with D&D per se (outside the brand), and all towards the size - if D&D was a tiny indie game and some other game had the long-standing brand and players of D&D it would be in the same place.</p><p></p><p>What you are talking about is the community, and that literally only is this size because of the brand, and nothing to do with the game itself. Without the brand it would be another small niche game, like many d20 games which share similar bones, foundation, and potential connection to the community are. There is nothing inherent in D&D above other RPGs to fit the role you are projecting except the recognition of the name and brand.</p></blockquote><p></p>
[QUOTE="Blue, post: 8781687, member: 20564"] First, I don't ascribe that negative space to just D&D. RPGs as a whole are a bit esoteric as a hobby, and for any of them - D&D or not - just plopping the rules down in front of a group of people who have never heard of them would be an uphill climb to get to an understanding of play. But the shared-greater-community-experience is not locked into D&D at all, and works perfectly well cross-RPGs. It feels like every time you say D&D above, I could strike it and write in "an RPG" and have it work. D&D, as game with the most players, is definitely a big deal in that space. But that has nothing to do with D&D per se (outside the brand), and all towards the size - if D&D was a tiny indie game and some other game had the long-standing brand and players of D&D it would be in the same place. What you are talking about is the community, and that literally only is this size because of the brand, and nothing to do with the game itself. Without the brand it would be another small niche game, like many d20 games which share similar bones, foundation, and potential connection to the community are. There is nothing inherent in D&D above other RPGs to fit the role you are projecting except the recognition of the name and brand. [/QUOTE]
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