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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Thomas Shey" data-source="post: 8784151" data-attributes="member: 7026617"><p>Observation of the rest of the commercial sphere and products that had heavy first-entry benefit does not seem to make your first sentence compelling, and that's before you get into the networking benefit present in a large well-known RPG.</p><p></p><p>Because the unanswerable question is how many other RPGs wouldn't "work for a lot of people" if they'd been the first out of the gate. You can absolutely make an argument that certain elements of the D&D experience were an easy sell (I think its pretty defensible that the gold/magic/levelling process has a basic appeal to a lot of people), but whether that would have been a necessity is impossible to say because D&D <em>was </em>the first out the gate, and that can't be usefully removed from the equation.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8784151, member: 7026617"] Observation of the rest of the commercial sphere and products that had heavy first-entry benefit does not seem to make your first sentence compelling, and that's before you get into the networking benefit present in a large well-known RPG. Because the unanswerable question is how many other RPGs wouldn't "work for a lot of people" if they'd been the first out of the gate. You can absolutely make an argument that certain elements of the D&D experience were an easy sell (I think its pretty defensible that the gold/magic/levelling process has a basic appeal to a lot of people), but whether that would have been a necessity is impossible to say because D&D [I]was [/I]the first out the gate, and that can't be usefully removed from the equation. [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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