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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Campbell" data-source="post: 8785690" data-attributes="member: 16586"><p>Absolutely. The specific design of 5e is absolutely well suited to the market. If PF2 were instead named Dungeons and Dragons I do not think it would be as popular. It's fundamentally a less accessible game with a very high level of difference between high and low skill players. You hand a 3rd level barbarian to two different 5e players even with dramatically different skill levels you will get fairly similar results in most cases. Do the same in PF2 you will get massively different results based on how well the player handles it at runtime. That sort of play experience is just not well suited to casual play or something like Critical Role. I think PF2 is a well designed game. From a technical perspective one of the best, Still not as fit for the current player market as 5e.</p><p></p><p>A game's popularity has a whole lot to do with its design. I just don't value mainstream appeal as the highest measure of game quality. I think there are quality games all over the popularity map. I also think people like 5e because they like its premise and it executes that premise masterfully. Not because it enables more playstyles than other games, but because most people like the playstyles it enables better than other options.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8785690, member: 16586"] Absolutely. The specific design of 5e is absolutely well suited to the market. If PF2 were instead named Dungeons and Dragons I do not think it would be as popular. It's fundamentally a less accessible game with a very high level of difference between high and low skill players. You hand a 3rd level barbarian to two different 5e players even with dramatically different skill levels you will get fairly similar results in most cases. Do the same in PF2 you will get massively different results based on how well the player handles it at runtime. That sort of play experience is just not well suited to casual play or something like Critical Role. I think PF2 is a well designed game. From a technical perspective one of the best, Still not as fit for the current player market as 5e. A game's popularity has a whole lot to do with its design. I just don't value mainstream appeal as the highest measure of game quality. I think there are quality games all over the popularity map. I also think people like 5e because they like its premise and it executes that premise masterfully. Not because it enables more playstyles than other games, but because most people like the playstyles it enables better than other options. [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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