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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="FrogReaver" data-source="post: 8785695" data-attributes="member: 6795602"><p>This kind of goes back to the question - what was D&D 5e's design goal? IMO, the simple answer is commercial success. Thus, pointing out it's actual commercial success is strong evidence that it met that design goal and thus it's also strong evidence that D&D 5e is well designed.</p><p></p><p>There's always the lingering question whether the commercial success is because of the product or inspite of it. I think taking the position that commercial success is in spite of the product is often naive, but there are surely a few examples out there where that certainly seems to be the case so we cannot write it off entirely as a possibility. </p><p></p><p>To me that's where edition history comes in. Without impugning 4e (a game I liked), the history of 3.5 to 4e, coupled with the pathfinder fracture which resulted in the first non-D&D game growing so large (maybe ever, and definitely at least since the earliest days in the hobby), and then sudden change in direction toward user surveys/play testing and the resulting 5e which succeeded in bringing back many older D&D players along with so many new ones, that it has at this point grown bigger than I think anyone had imagined it could. And likely not just D&D but it's likely the rising sea of newer players in the rpg hobby ultimately lifts all ships so to speak.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8785695, member: 6795602"] This kind of goes back to the question - what was D&D 5e's design goal? IMO, the simple answer is commercial success. Thus, pointing out it's actual commercial success is strong evidence that it met that design goal and thus it's also strong evidence that D&D 5e is well designed. There's always the lingering question whether the commercial success is because of the product or inspite of it. I think taking the position that commercial success is in spite of the product is often naive, but there are surely a few examples out there where that certainly seems to be the case so we cannot write it off entirely as a possibility. To me that's where edition history comes in. Without impugning 4e (a game I liked), the history of 3.5 to 4e, coupled with the pathfinder fracture which resulted in the first non-D&D game growing so large (maybe ever, and definitely at least since the earliest days in the hobby), and then sudden change in direction toward user surveys/play testing and the resulting 5e which succeeded in bringing back many older D&D players along with so many new ones, that it has at this point grown bigger than I think anyone had imagined it could. And likely not just D&D but it's likely the rising sea of newer players in the rpg hobby ultimately lifts all ships so to speak. [/QUOTE]
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