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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Campbell" data-source="post: 8786153" data-attributes="member: 16586"><p>Language matters. Connotations of the words we use matter.</p><p></p><p>The implicit connotation in associating popularity with quality is the implication that games with less mainstream appeal are not as good. It does not help that when this is pushed back on some of the games I really enjoy often get called out as being irrelevant. It's not even like that pushback is coming from a place trying to tear down 5e. Only against using popularity as a measuring stick for quality.</p><p></p><p>Here's a fundamental issue with the flexibility thing: it implies that the play enabled by other games is a subset of the play enabled by the "flexible" games, as if they were just more specialized forms of the "flexible" games. Like my Dungeon World fun is somehow contained inside your 5e fun. This is just not fundamentally true, like at all.</p><p></p><p>Another piece of it is that it comes across as very cold to those of us who have struggled to get the sort of game experience we have been looking for out of the games that are being treated as "flexible" is that essentially it is our fault and we could get there if only we were better GMs. I have been told this explicitly on these forums several times. Either that or our core desires are just wrong and should not be catered to any any game. Also been told explicitly several times on these forums (even been called selfish for my desires). Basically it reads like <em>I have never had trouble getting what I am looking for so you should never have trouble finding what you are looking for. Get good. GG.</em></p></blockquote><p></p>
[QUOTE="Campbell, post: 8786153, member: 16586"] Language matters. Connotations of the words we use matter. The implicit connotation in associating popularity with quality is the implication that games with less mainstream appeal are not as good. It does not help that when this is pushed back on some of the games I really enjoy often get called out as being irrelevant. It's not even like that pushback is coming from a place trying to tear down 5e. Only against using popularity as a measuring stick for quality. Here's a fundamental issue with the flexibility thing: it implies that the play enabled by other games is a subset of the play enabled by the "flexible" games, as if they were just more specialized forms of the "flexible" games. Like my Dungeon World fun is somehow contained inside your 5e fun. This is just not fundamentally true, like at all. Another piece of it is that it comes across as very cold to those of us who have struggled to get the sort of game experience we have been looking for out of the games that are being treated as "flexible" is that essentially it is our fault and we could get there if only we were better GMs. I have been told this explicitly on these forums several times. Either that or our core desires are just wrong and should not be catered to any any game. Also been told explicitly several times on these forums (even been called selfish for my desires). Basically it reads like [I]I have never had trouble getting what I am looking for so you should never have trouble finding what you are looking for. Get good. GG.[/I] [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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