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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Voadam" data-source="post: 8786866" data-attributes="member: 2209"><p>I am not sure why you seem to think I said equal levels.</p><p></p><p>Is Vampire where you play a political urban fantasy gothic-punk vampire an example of a more narrow scope game with more intertwined mechanics here?</p><p></p><p>I am just taking what Snarf said about heteroglossia and applying it to the non-D&D game I have probably played the most that is super popular and seeing that a lot of the heteroglossia still applies.</p><p></p><p>Pretty much every aspect seems similar with heteroglossia except for the grid combat.</p><p></p><p>Can you provide an example of a popular or well-known RPG that is narrowly tailored and not heteroglossic so that the differences can be highlighted?</p><p></p><p>I've played a bit of GURPS and my experience is that while it is a universal system the mechanics are designed for gritty level, highly defined characters, (sort of a low level D&D with really detailed granular skills) but I also have sourcebooks for GURPS Supers and GURPS Mage the Ascension and such which seems to me like they are play style concept games that go counter to the mechanics. Despite view that this is a clash I've also heard of people having rolicking fun in high powered GURPS supers games.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8786866, member: 2209"] I am not sure why you seem to think I said equal levels. Is Vampire where you play a political urban fantasy gothic-punk vampire an example of a more narrow scope game with more intertwined mechanics here? I am just taking what Snarf said about heteroglossia and applying it to the non-D&D game I have probably played the most that is super popular and seeing that a lot of the heteroglossia still applies. Pretty much every aspect seems similar with heteroglossia except for the grid combat. Can you provide an example of a popular or well-known RPG that is narrowly tailored and not heteroglossic so that the differences can be highlighted? I've played a bit of GURPS and my experience is that while it is a universal system the mechanics are designed for gritty level, highly defined characters, (sort of a low level D&D with really detailed granular skills) but I also have sourcebooks for GURPS Supers and GURPS Mage the Ascension and such which seems to me like they are play style concept games that go counter to the mechanics. Despite view that this is a clash I've also heard of people having rolicking fun in high powered GURPS supers games. [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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