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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="FrogReaver" data-source="post: 8787310" data-attributes="member: 6795602"><p>For me it was these things:</p><ul> <li data-xf-list-type="ul">The focus on establishing that other games are heteroglossiac</li> <li data-xf-list-type="ul">The lack of mention of any appreciable differences in how heteroglossiac games could be</li> </ul><p>In retrospect that doesn't necessarily show you believe there are no differences. So I should have asked first. Apologies there.</p><p></p><p>Though I will say, that different games can support varying levels of playstyles is an important concept in this discussion and partly my post was intended as a jumping off point in that direction.</p><p></p><p></p><p>No idea. I know very little about Vampire.</p><p></p><p></p><p>I agree. I think it probably applies to RPG's as a whole. Even more narrowly scoped ones. Which is why I bring up magnitude of heteroglossia to really differentiate.</p><p></p><p></p><p>I could not. As I said above, I believe all support some heteroglossia. I could provide a game that would be less heteroglossiac than another. Take Lancer vs Stars without Number. Both games I've played. I would rate Lancer as having less heteroglossia than Stars without Number.</p><p></p><p></p><p>Gurps might make a good example of a game supporting high heteroglossia, though since it's support comes essentially building on the base via additional printed rulesets, it might reveal more about how we are defining things than anything more important.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8787310, member: 6795602"] For me it was these things: [LIST] [*]The focus on establishing that other games are heteroglossiac [*]The lack of mention of any appreciable differences in how heteroglossiac games could be [/LIST] In retrospect that doesn't necessarily show you believe there are no differences. So I should have asked first. Apologies there. Though I will say, that different games can support varying levels of playstyles is an important concept in this discussion and partly my post was intended as a jumping off point in that direction. No idea. I know very little about Vampire. I agree. I think it probably applies to RPG's as a whole. Even more narrowly scoped ones. Which is why I bring up magnitude of heteroglossia to really differentiate. I could not. As I said above, I believe all support some heteroglossia. I could provide a game that would be less heteroglossiac than another. Take Lancer vs Stars without Number. Both games I've played. I would rate Lancer as having less heteroglossia than Stars without Number. Gurps might make a good example of a game supporting high heteroglossia, though since it's support comes essentially building on the base via additional printed rulesets, it might reveal more about how we are defining things than anything more important. [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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