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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Campbell" data-source="post: 8787395" data-attributes="member: 16586"><p>Vantage point matters here (by like a country mile). It's fundamentally like being an American Football player and expecting to be able to play quarterback in a soccer game or being a so</p><p>ccor player and expecting to pass the ball forward with a kick in an American football game.</p><p></p><p>Sure, expecting to be able to engage in a game like Sorcerer in the same ways you can engage in a game like D&D is asking for an exercise in frustration. The same is also true - the various ways I can play/run Apocalypse World are simply unavailable to me in D&D. Trying to get the same sorts of play experiences is like trying to get blood from a stone.</p><p></p><p>As far as accommodating different sorts of players at the same table all I can say is that in my experience players bring their own focus and energy to any game, whatever the process of play. How that manifests will be different from game to game but I can say that on a basic playstyle level each of us in the Blades game [USER=6696971]@Manbearcat[/USER] is running sure seem to be approaching the game in phenomenally different ways. They won't map to Robin Laws' player types because it is a different sort of game so of course the player topology will be different.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8787395, member: 16586"] Vantage point matters here (by like a country mile). It's fundamentally like being an American Football player and expecting to be able to play quarterback in a soccer game or being a so ccor player and expecting to pass the ball forward with a kick in an American football game. Sure, expecting to be able to engage in a game like Sorcerer in the same ways you can engage in a game like D&D is asking for an exercise in frustration. The same is also true - the various ways I can play/run Apocalypse World are simply unavailable to me in D&D. Trying to get the same sorts of play experiences is like trying to get blood from a stone. As far as accommodating different sorts of players at the same table all I can say is that in my experience players bring their own focus and energy to any game, whatever the process of play. How that manifests will be different from game to game but I can say that on a basic playstyle level each of us in the Blades game [USER=6696971]@Manbearcat[/USER] is running sure seem to be approaching the game in phenomenally different ways. They won't map to Robin Laws' player types because it is a different sort of game so of course the player topology will be different. [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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