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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Thomas Shey" data-source="post: 8787819" data-attributes="member: 7026617"><p>The spell point system I'm thinking of seriously upped the flexibility of spellcasters, as their spell slots were only relevant for spells available; basically it made all spellcasters like latter-day sorcerers, but even more flexible, as you could spend all your points on lower or higher level spells as you wished. On the whole, it upped the power of spellcasters in a time when there was some serious issues with stalling around waiting for the right minute to use a spell, and/or only taking spells that had a very consistent use case. Basically, it tended to impact the way people played spellcasters and viewed them in a fairly serious way.</p><p></p><p>The Armsmaster system tended to strongly impact the way people interacted with the hit point system, because it made it less consistently relevant. You (or your opponents) could get taken out by a single hit even if there was a D8 damage and 50 hit points involved. There were also maiming and temporary disablement rules. All of those impacted how people approached dealing with combat an its aftermath seriously (in some ways more severely than it did in things like Runequest).</p><p></p><p>(Both of these arguably tilted the net benefit to spellcasters more than they already were, though it was complex with the crits, since it provided some capability for fighters to sudden-death opposition that previously only been available to mages at certain slices of advancement-to-opponents).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8787819, member: 7026617"] The spell point system I'm thinking of seriously upped the flexibility of spellcasters, as their spell slots were only relevant for spells available; basically it made all spellcasters like latter-day sorcerers, but even more flexible, as you could spend all your points on lower or higher level spells as you wished. On the whole, it upped the power of spellcasters in a time when there was some serious issues with stalling around waiting for the right minute to use a spell, and/or only taking spells that had a very consistent use case. Basically, it tended to impact the way people played spellcasters and viewed them in a fairly serious way. The Armsmaster system tended to strongly impact the way people interacted with the hit point system, because it made it less consistently relevant. You (or your opponents) could get taken out by a single hit even if there was a D8 damage and 50 hit points involved. There were also maiming and temporary disablement rules. All of those impacted how people approached dealing with combat an its aftermath seriously (in some ways more severely than it did in things like Runequest). (Both of these arguably tilted the net benefit to spellcasters more than they already were, though it was complex with the crits, since it provided some capability for fighters to sudden-death opposition that previously only been available to mages at certain slices of advancement-to-opponents). [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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