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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Aldarc" data-source="post: 8788356" data-attributes="member: 5142"><p>Agreed, but the same is true, in my own experience, when it comes to D&D. If I want something outside of the base classes, then I have to write up new classes or subclasses. If I want a different style of fantasy or magic, then I have to write up new rules for that. This was a big problem for me during the d20 System era because I often found myself fighting against D&D and the broader d20 System when it came to creating the sort of fantasy that I wanted. IMHO, the stress points are different between systems and games, though this requires some knowledge of what and where those pressure points are. </p><p></p><p>These personal experiences with hacking the game are what taught me that D&D does D&D-style fantasy well but not too much outside of that, unless I wanted to "write a new game." There is nothing with writing a new game, but sometimes it's easier if you find another game that is closer to your desired vision and direction for the game. </p><p></p><p>Even if I want to do fantasy adventure, which D&D 5e does well, that does not mean that D&D 5e is appropriate for all flavors of fantasy adventure. Sometimes it's better for me to go with games like ICRPG, WWN, Shadow of the Demon Lord, Tales of Xadia, Fantasy AGE, OSE / B/X, TOR 2e, etc. than with D&D 5e, depending on what sort of fantasy adventure game I want. </p><p></p><p></p><p>Agreed, though even with the d20 engine, we can ask "which one?" While the d20 system is fairly close together, the feel of the 3e d20 engine is different than that of the 5e d20 engine or PF2's d20 engine due to things like "bounded accuracy."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8788356, member: 5142"] Agreed, but the same is true, in my own experience, when it comes to D&D. If I want something outside of the base classes, then I have to write up new classes or subclasses. If I want a different style of fantasy or magic, then I have to write up new rules for that. This was a big problem for me during the d20 System era because I often found myself fighting against D&D and the broader d20 System when it came to creating the sort of fantasy that I wanted. IMHO, the stress points are different between systems and games, though this requires some knowledge of what and where those pressure points are. These personal experiences with hacking the game are what taught me that D&D does D&D-style fantasy well but not too much outside of that, unless I wanted to "write a new game." There is nothing with writing a new game, but sometimes it's easier if you find another game that is closer to your desired vision and direction for the game. Even if I want to do fantasy adventure, which D&D 5e does well, that does not mean that D&D 5e is appropriate for all flavors of fantasy adventure. Sometimes it's better for me to go with games like ICRPG, WWN, Shadow of the Demon Lord, Tales of Xadia, Fantasy AGE, OSE / B/X, TOR 2e, etc. than with D&D 5e, depending on what sort of fantasy adventure game I want. Agreed, though even with the d20 engine, we can ask "which one?" While the d20 system is fairly close together, the feel of the 3e d20 engine is different than that of the 5e d20 engine or PF2's d20 engine due to things like "bounded accuracy." [/QUOTE]
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