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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="hawkeyefan" data-source="post: 8788751" data-attributes="member: 6785785"><p>The 13th Fleet is a Forged in the Dark game that does exactly the things you said the “Changing the game” section omitted.</p><p></p><p></p><p></p><p>Your comments have done nothing to show how D&D is more flexible than Blades in the Dark. Yet you claim it’s true. When someone else pointed it out, you said it was the fault of others for not explaining the text in full. </p><p></p><p>If you’re going to claim that D&D is more flexible than another game, then it’s on you to show how. No one else is gonna do your work for you. </p><p></p><p>As for the flexibility of either game…I don’t know how either game is “more flexible” than the other given the context of changing the game. How would either game not be changeable? </p><p></p><p></p><p>Just read what? The entire section in the book or just the bit that [USER=16586]@Campbell[/USER] quoted? I feel like if you read the whole section I don’t think you can walk away with the feeling that any particular part of the game is untouchable in this regard. </p><p></p><p>Given how undefined the setting for Blades is, I’m struggling to imagine how anyone could read the text and think of anything about the game as beyond personalization or customization.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8788751, member: 6785785"] The 13th Fleet is a Forged in the Dark game that does exactly the things you said the “Changing the game” section omitted. Your comments have done nothing to show how D&D is more flexible than Blades in the Dark. Yet you claim it’s true. When someone else pointed it out, you said it was the fault of others for not explaining the text in full. If you’re going to claim that D&D is more flexible than another game, then it’s on you to show how. No one else is gonna do your work for you. As for the flexibility of either game…I don’t know how either game is “more flexible” than the other given the context of changing the game. How would either game not be changeable? Just read what? The entire section in the book or just the bit that [USER=16586]@Campbell[/USER] quoted? I feel like if you read the whole section I don’t think you can walk away with the feeling that any particular part of the game is untouchable in this regard. Given how undefined the setting for Blades is, I’m struggling to imagine how anyone could read the text and think of anything about the game as beyond personalization or customization. [/QUOTE]
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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